作者
Frincy Francis, Divya Raghavan, Sheeba Elizabeth Johnsunderraj, Divya KY
发表日期
2024/1
期刊
INTERNATIONAL BOARD
卷号
16
期号
1
页码范围
11
简介
Background: Games are considered an essential technique in higher learning institutions. They enhance learning objectives by improving critical and creative thinking, which increases the reasoning of the students. Games as a learning method provide the means through which students improve their immediate feedback because of discussing both wrong and right answers. They also get self-motivated to learning.
Aim: This paper provides a critical evaluation of ‘Hop-On-Slide-Down,’quizzical board game, which is ideal to be used for nursing students by nursing fraternity. It involves sharing the development of the game, analyzing the efficacy of board games “hop-on-slide down”, its rules, benefits, and finally, the limitations of the game.
Method: A simple board game was developed to play in the classroom. Idea derived from the “Snake and Ladder” game. This game is easy to use, cost effective and beneficial as an active learning strategy. Teacher preparation is minimal with a single time investment. The class students can be divided into small groups of 4 and assigned different roles. The game progresses by rolling a diceand answering the quiz card. Scores obtained based on right answers.
Conclusion: The present-day student community look forward for engaging learning sessions as against the monotonous classroom lectures. Educators specifically in healthcare are forced to brainstorm various modes to retain the attentions of students. Boardgames usually are a choice for an active learning session.
学术搜索中的文章
F Francis, D Raghavan, SE Johnsunderraj, D KY - INTERNATIONAL BOARD, 2024