作者
Matheus RF Mendonça, Heder S Bernardino, Raul F Neto
发表日期
2015/11/11
研讨会论文
2015 14th Brazilian symposium on computer games and digital entertainment (SBGames)
页码范围
152-159
出版商
IEEE
简介
The study of intelligent agent training is of great interest to the gaming industry due to its wide application in various game genres and its capabilities of simulating a human-like behavior. In this work two machine learning techniques, namely, a reinforcement learning approach and an Artificial Neural Network (ANN), are used in a fighting game in order to allow the agent/fighter to emulate a human player. We propose a special reward function for the reinforcement learning approach that is capable of integrating specific human-like behaviors to the agent. The ANN is trained with several recorded battles of a human player. The proposed methods are compared to other two reinforcement learning methods presented in the literature. Furthermore, we present a detailed discussion of the empirical evaluations performed, regarding the training process and the main characteristics of each method used. The results …
引用总数
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MRF Mendonça, HS Bernardino, RF Neto - 2015 14th Brazilian symposium on computer games …, 2015