作者
Pooya Soltani, Pedro Figueiredo, João Ribeiro, Ricardo J. Fernandes, João Paulo Vilas-Boas
发表日期
2017/7/12
期刊
Scientific Reports
卷号
7
页码范围
5247
出版商
Nature
简介
Active video games (exergames) may provide short-term increase in energy expenditure. We explored the effects of gender and prior experience on aerobic and anaerobic energy systems contributions, and the activity profiles of 40 participants playing with a swimming exergame. We recorded oxygen consumption and assessed blood lactate after each swimming technique. We also filmed participants’ gameplays, divided them into different phases and tagged them as active or inactive. Anaerobic pathway accounted for 8.9 ± 5.6% of total energy expenditure and although experienced players were less active compared to novice counterparts (η² < 0.15, p < 0.05), physiological measures were not different between performing groups. However, players with real-swimming experience during the first technique had higher heart rate (partial-η² = 0.09, p < 0.05). Our results suggest that short-term increase in …
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P Soltani, P Figueiredo, J Ribeiro, RJ Fernandes… - Scientific reports, 2017