作者
David Weintrop, Nathan Holbert, Michael S Horn, Uri Wilensky
发表日期
2016/1/1
期刊
International Journal of Game-Based Learning (IJGBL)
卷号
6
期号
1
页码范围
1-17
出版商
IGI Global
简介
Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing learners' computational thinking skills. These games blend features of conventional video games with learning and design theory from the constructionist tradition, making the construction of in-game artifacts the core activity of gameplay. Along with defining the constructionist video game, the authors present three design principles central to thier conception of the genre: the construction of personally meaningful computational artifacts, the centrality of powerful ideas, and the opportunity for learner-directed exploration. Using studies conducted with two constructionist video games, the authors show how players used in-game construction tools to design complex artifacts …
引用总数
2016201720182019202020212022202320244651013168158
学术搜索中的文章
D Weintrop, N Holbert, MS Horn, U Wilensky - International Journal of Game-Based Learning (IJGBL), 2016