作者
Avinash Parnandi, Ricardo Gutierrez-Osuna
发表日期
2017/5
期刊
IEEE Transactions on Affective Computing
简介
This paper compares the effectiveness of two biofeedback mechanisms to promote acquisition and transfer of deep-breathing skills using a casual videogame. The first biofeedback mechanism, game adaptation, delivers respiratory information by altering an internal parameter of the game; the second, visual biofeedback, displays respiratory information explicitly without altering the game. We conduct a user study that examines visual biofeedback and game adaptation as independent variables with electrodermal activity, heart rate variability, and respiration as dependent variables. In particular, we evaluate these forms of biofeedback by their ability to facilitate acquisition of relaxation skills and promote skill transfer to subsequent stressful tasks. Our results indicate that game adaptation promotes skill acquisition and transfer more effectively than visual biofeedback, but that a combination of the two outperforms …
引用总数
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学术搜索中的文章
A Parnandi, R Gutierrez-Osuna - IEEE Transactions on Affective Computing, 2017