作者
Isabelle Laffont, Jerome Froger, Claire Jourdan, Karima Bakhti, Liesjet EH van Dokkum, Abdelkader Gouaich, Huei Yune Bonnin, Philippe Armingaud, Audrey Jaussent, Marie Christine Picot, Emmanuelle Le Bars, Arnaud Dupeyron, Caroline Arquizan, Anthony Gelis, Denis Mottet
发表日期
2020/5/1
期刊
Annals of physical and rehabilitation medicine
卷号
63
期号
3
页码范围
173-180
出版商
Elsevier Masson
简介
Background
Few rehabilitation methods have proven their efficacy in increasing sensori-motor recovery and/or function of the upper limb (UL) after stroke. Video games (VGs) are promising tools in this indication.
Objective
To compare UL rehabilitation by using VGs and conventional rehabilitation (CR) in patients with sub-acute stroke.
Design
Single-blind, multicentric trial, with central randomization and stratification by center.
Setting
Physical and rehabilitation medicine departments of 2 university hospitals.
Participants
Adults within 3 months after a first vascular cerebral accident, with UL Fugl Meyer Score (UL-FMS) < 30/66 and without major cognitive impairment.
Intervention
A 45-min additional session of conventional occupational therapy (OT) or a VG-based OT session as add-on therapy to usual rehabilitation programs, 5 days/week for 6 weeks.
Main Outcome Measures
Primary outcome: UL-FMS. Secondary …
引用总数
2020202120222023202441015136
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