作者
A Gruber, M Fratarcangeli, G Zoss, R Cattaneo, T Beeler, M Gross, D Bradley
发表日期
2020/8
期刊
Computer Graphics Forum
卷号
39
期号
5
页码范围
93-102
简介
Digitally sculpting 3D human faces is a very challenging task. It typically requires either 1) highly‐skilled artists using complex software packages for high quality results, or 2) highly‐constrained simple interfaces for consumer‐level avatar creation, such as in game engines. We propose a novel interactive method for the creation of digital faces that is simple and intuitive to use, even for novice users, while consistently producing plausible 3D face geometry, and allowing editing freedom beyond traditional video game avatar creation. At the core of our system lies a specialized anatomical local face model (ALM), which is constructed from a dataset of several hundred 3D face scans. User edits are propagated to constraints for an optimization of our data‐driven ALM model, ensuring the resulting face remains plausible even for simple edits like clicking and dragging surface points. We show how several natural …
引用总数
202020212022202320241612
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A Gruber, M Fratarcangeli, G Zoss, R Cattaneo… - Computer Graphics Forum, 2020