作者
Gaspard Zoss, Thabo Beeler, Markus Gross, Derek Bradley
发表日期
2019/7/12
期刊
ACM Transactions on Graphics (TOG)
卷号
38
期号
4
页码范围
50
出版商
ACM
简介
We present the first method to accurately track the invisible jaw based solely on the visible skin surface, without the need for any markers or augmentation of the actor. As such, the method can readily be integrated with off-the-shelf facial performance capture systems. The core idea is to learn a non-linear mapping from the skin deformation to the underlying jaw motion on a dataset where ground-truth jaw poses have been acquired, and then to retarget the mapping to new subjects. Solving for the jaw pose plays a central role in visual effects pipelines, since accurate jaw motion is required when retargeting to fantasy characters and for physical simulation. Currently, this task is performed mostly manually to achieve the desired level of accuracy, and the presented method has the potential to fully automate this labour intense and error prone process.
引用总数
20202021202220232024733106
学术搜索中的文章
G Zoss, T Beeler, M Gross, D Bradley - ACM Transactions on Graphics (TOG), 2019