作者
Marco Villalta, Ignacio Gajardo, Miguel Nussbaum, Juan José Andreu, Alejandro Echeverría, Jan L Plass
发表日期
2011/11/1
期刊
Computers & Education
卷号
57
期号
3
页码范围
2039-2053
出版商
Pergamon
简介
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article’s aim is to develop and systematize guidelines for the design of CMPGs. To develop these guidelines we used a three-step process: evaluating an initial implementation of a CMPG and finding its problems; defining guidelines that can help overcome these problems; and redesigning the game based on the guidelines before testing it in a real class scenario to assess how helpful the guidelines were in solving the initial problems. From the initial evaluation of the game, we developed a series of guidelines to overcome the existing problems that can be classified into six categories: On-screen information, Game …
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M Villalta, I Gajardo, M Nussbaum, JJ Andreu… - Computers & Education, 2011