作者
Edward Liu, Ignacio Llamas, Juan Cañada, Patrick Kelly
发表日期
2019
期刊
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
页码范围
289-319
出版商
Apress
简介
We present cinematic quality real-time rendering by integrating ray tracing in Unreal Engine 4. We improve the state-of-the-art performance in GPU ray tracing by an order of magnitude through a combination of engineering work, new ray tracing hardware, hybrid rendering techniques, and novel denoising algorithms.
引用总数
2019202020212022202326423
学术搜索中的文章
E Liu, I Llamas, J Cañada, P Kelly - Ray Tracing Gems: High-Quality and Real-Time …, 2019