作者
Institute of Digital Media and Child Development Working Group on Games for Health, Tom Baranowski, Fran Blumberg, Richard Buday, Ann DeSmet, Lynn E Fiellin, C Shawn Green, Pamela M Kato, Amy Shirong Lu, Ann E Maloney, Robin Mellecker, Brooke A Morrill, Wei Peng, Ross Shegog, Monique Simons, Amanda E Staiano, Debbe Thompson, Kimberly Young
发表日期
2016/2/1
期刊
Games for health journal
卷号
5
期号
1
页码范围
1-12
出版商
Mary Ann Liebert, Inc.
简介
Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the game design and behavior change procedures that best promote G4H effectiveness and to identify and minimize possible adverse effects. Guidelines for ideal use of different types of G4H by children and adolescents should be elucidated to enhance effectiveness and minimize adverse effects. G4H stakeholders include organizational implementers, policy makers, players and their families, researchers, designers, retailers, and publishers. All stakeholders should be involved in G4H development and have a voice in setting goals to capitalize on their insights to enhance effectiveness and use of the game. In the future …
引用总数
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学术搜索中的文章
Institute of Digital Media and Child Development … - Games for health journal, 2016