作者
Jorge Luiz Andrade Da Silva Júnior, Daiana Biduski, Ericles Andrei Bellei, Osvaldo Henrique Cemin Becker, Luciane Daroit, Adriano Pasqualotti, Hugo Tourinho Filho, Ana Carolina Bertoletti De Marchi
发表日期
2021/1/29
期刊
JMIR Serious Games
卷号
9
期号
1
页码范围
e23423
出版商
JMIR Publications Inc., Toronto, Canada
简介
Background: Older people often do not meet the recommended levels of exercise required to reduce functional decline. Social interaction is mentioned by this cohort as a reason for joining group-based exercises, which does not occur when exercising alone. This perspective shows that exergames can be used as motivational resources. However, most available exergames are generic, obtained from commercial sources, and usually not specifically designed or adapted for older people.
Objective: In this study, we aim to co-design and develop a new exergame alongside older participants to (1) tailor the game mechanics and optimize participants’ adherence to and enjoyment of exercise;(2) test the participants’ functional capacity, motivation, and adherence to the exergaming program; and (3) compare these scores between those who played alone and those who played with peers.
Methods: We conducted a co-design process to develop a new exergame adapted to older people. For user testing, 23 participants were divided into 2 groups to play individually (alone group) or to compete in pairs (with peers group). They played the game twice a week, resulting in 21 exergaming sessions. We assessed the participants’ General Physical Fitness Index (GPFI) before and after the user testing. We also administered questionnaires about the gaming experience and exercise adherence with its motivators and barriers.
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