作者
Kate E Laver, Belinda Lange, Stacey George, Judith E Deutsch, Gustavo Saposnik, Maria Crotty
发表日期
2017
来源
Cochrane database of systematic reviews
期号
11
出版商
John Wiley & Sons, Ltd
简介
Background
Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in particular, being rapidly adopted in clinical settings. This is an update of a Cochrane Review published first in 2011 and then again in 2015.
Objectives
Primary objective: to determine the efficacy of virtual reality compared with an alternative intervention or no intervention on upper limb function and activity.
Secondary objectives: to determine the efficacy of virtual reality compared with an alternative intervention or no intervention on: gait and balance, global motor function, cognitive function, activity limitation, participation restriction, quality of life, and adverse events.
引用总数
20112012201320142015201620172018201920202021202220232024836779968119150182215246245313272115
学术搜索中的文章
KE Laver, B Lange, S George, JE Deutsch, G Saposnik… - Cochrane database of systematic reviews, 2017