作者
Linda Greta Dui, Francesca Lunardini, Cristiano Termine, Matteo Matteucci, Natale Adolfo Stucchi, Nunzio Alberto Borghese, Simona Ferrante
发表日期
2020/10/22
期刊
JMIR serious games
卷号
8
期号
4
页码范围
e20126
出版商
JMIR Publications Inc., Toronto, Canada
简介
Background: Difficulties in handwriting, such as dysgraphia, impact several aspects of a child’s everyday life. Current methodologies for the detection of such difficulties in children have the following three main weaknesses:(1) they are prone to subjective evaluation;(2) they can be administered only when handwriting is mastered, thus delaying the diagnosis and the possible adoption of countermeasures; and (3) they are not always easily accessible to the entire community.
Objective: This work aims at developing a solution able to:(1) quantitatively measure handwriting features whose alteration is typically seen in children with dysgraphia;(2) enable their study in a preliteracy population; and (3) leverage a standard consumer technology to increase the accessibility of both early screening and longitudinal monitoring of handwriting difficulties.
Methods: We designed and developed a novel tablet-based app Play Draw Write to assess potential markers of dysgraphia through the quantification of the following three key handwriting laws: isochrony, homothety, and speed-accuracy tradeoff. To extend such an approach to a preliteracy age, the app includes the study of the laws in terms of both word writing and symbol drawing. The app was tested among healthy children with mastered handwriting (third graders) and those at a preliterate age (kindergartners).
Results: App testing in 15 primary school children confirmed that the three laws hold on the tablet surface when both writing words and drawing symbols. We found significant speed modulation according to size (P<. 001), no relevant changes to fraction time for 67 out of 70 comparisons, and …
引用总数
20202021202220232024258188
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