作者
Lee EF Graves, Nicola D Ridgers, Karen Williams, Gareth Stratton, Greg Atkinson, Nigel T Cable
发表日期
2010/5/1
期刊
Journal of Physical Activity and Health
卷号
7
期号
3
页码范围
393-401
出版商
Human Kinetics, Inc.
简介
Background
Active video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary video gaming. The physiological cost and enjoyment of exergaming in adolescents, and young and older adults has not been documented, nor compared with aerobic exercise. This study compared the physiological cost and enjoyment of exergaming on Wii Fit with aerobic exercise in 3 populations.
Methods
Cardiorespiratory and enjoyment measurements were compared in 14 adolescents, 15 young adults, and 13 older adults during handheld inactive video gaming, Wii Fit activities (yoga, muscle conditioning, balance, aerobics), and brisk treadmill walking and jogging.
Results
For all groups EE and heart rate (HR) of Wii Fit activities were greater than handheld gaming ( P < .001) but lower than …
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LEF Graves, ND Ridgers, K Williams, G Stratton… - Journal of Physical Activity and Health, 2010