作者
Jason R Marden, Gürdal Arslan, Jeff S Shamma
发表日期
2009/4/14
期刊
IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics)
卷号
39
期号
6
页码范围
1393-1407
出版商
IEEE
简介
We present a view of cooperative control using the language of learning in games. We review the game-theoretic concepts of potential and weakly acyclic games, and demonstrate how several cooperative control problems, such as consensus and dynamic sensor coverage, can be formulated in these settings. Motivated by this connection, we build upon game-theoretic concepts to better accommodate a broader class of cooperative control problems. In particular, we extend existing learning algorithms to accommodate restricted action sets caused by the limitations of agent capabilities and group based decision making. Furthermore, we also introduce a new class of games called sometimes weakly acyclic games for time-varying objective functions and action sets, and provide distributed algorithms for convergence to an equilibrium.
引用总数
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学术搜索中的文章
JR Marden, G Arslan, JS Shamma - IEEE Transactions on Systems, Man, and Cybernetics …, 2009