作者
Guy Godin, J-Angelo Beraldin, John Taylor, Luc Cournoyer, Marc Rioux, Sabry El-Hakim, Réjean Baribeau, François Blais, Pierre Boulanger, Jacques Domey, Michel Picard
发表日期
2002/9/1
期刊
IEEE Computer Graphics and Applications
卷号
22
期号
05
页码范围
24-36
出版商
IEEE Computer Society
简介
Several projects target constructing dense 3D and appearance models of works of art or archaeological sites. We mention a few representative samples here. A group from IBM1 used a combination of structured light 3D sensing and photometric stereo to model Michelangelo’s Florentine Pietà. In a large-scale project initiated by Stanford University, 2 seven of Michelangelo’s sculptures were modeled, as well as other artifacts including the parts of the Forma Urbis Romae. A European project called Esprit Archatour (EP9213)—see http://www. newcastle. research. ec. org/—digitized and modeled sculptures using active range sensing. The Italian National Research Council in Pisa, Italy, developed and demonstrated acquisition and processing systems dedicated to heritage. 3 A group from the University of Tokyo built shape and appearance models of the 15-meter bronze Great Buddha in Kamakura. 4 Another recent project5 focused on Internet-transmittable 3D digital models of some architectural elements of the Roman Coliseum.
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G Godin, JA Beraldin, J Taylor, L Cournoyer, M Rioux… - IEEE Computer Graphics and Applications, 2002