作者
Sabry F El-Hakim, J-A Beraldin, Michel Picard, Guy Godin
发表日期
2004/8/2
期刊
IEEE computer graphics and applications
卷号
24
期号
3
页码范围
21-29
出版商
IEEE
简介
Many cultural heritage applications require 3D reconstruction of real-world objects and scenes. Over the past few years, it has become increasingly common to use 3D digitization and modeling for this purpose. This is mainly due to advances in laser-scanning techniques, 3D modeling software, image-based modeling techniques, computer power, and virtual reality. Our approach integrates several technologies based on our experience over more than a decade of trying to accurately and completely model large-scale heritage monuments and sites. Using both interactive and automatic techniques, we can model a highly detailed structure or site at various levels of detail. We use image-based modeling for basic shape and structural elements, and laser scanning for fine details and sculpted surfaces. To present the site in its proper context, we use image-based rendering for landscapes and surroundings. To apply …
引用总数
200420052006200720082009201020112012201320142015201620172018201920202021202220232024378861211132120142115183314252119139
学术搜索中的文章
SF El-Hakim, JA Beraldin, M Picard, G Godin - IEEE computer graphics and applications, 2004