作者
Jason R Marden, Gürdal Arslan, Jeff S Shamma
发表日期
2009/2
期刊
Automatic Control, IEEE Transactions on
卷号
54
期号
2
页码范围
208-220
出版商
IEEE
简介
We consider multi-player repeated games involving a large number of players with large strategy spaces and enmeshed utility structures. In these ldquolarge-scalerdquo games, players are inherently faced with limitations in both their observational and computational capabilities. Accordingly, players in large-scale games need to make their decisions using algorithms that accommodate limitations in information gathering and processing. This disqualifies some of the well known decision making models such as ldquoFictitious Playrdquo (FP), in which each player must monitor the individual actions of every other player and must optimize over a high dimensional probability space. We will show that Joint Strategy Fictitious Play (JSFP), a close variant of FP, alleviates both the informational and computational burden of FP. Furthermore, we introduce JSFP with inertia, i.e., a probabilistic reluctance to change strategies …
引用总数
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学术搜索中的文章
JR Marden, G Arslan, JS Shamma - IEEE Transactions on Automatic Control, 2009