作者
B Kapşigay, Z Sari, B Kavlak, I Aras, A Tanhan
发表日期
2017/6/1
来源
Annals of the Rheumatic Diseases
卷号
76
期号
Suppl 2
页码范围
1496-1496
出版商
BMJ Publishing Group Ltd
简介
Background
The virtual rehabilitation (Nintendo Wii) program works with a 3-dimensional, computer-assisted, virtual reality creation system.The system creates a mirror effect and provides the smoothness of the movement of the adult. It keeps visual and sensory feedback during exercise.The avatar that appears on the screen detects motion and displays the result thanks to the control commander. The use of virtual reality practice in the exercise program is a new way of improving participation and motivation of participants.
Objectives
The aim our study is to investigate the effect of virtual rehabilitation on kinesophobia and clinical fragility in patients with shoulder periathritis.
Methods
Fifteen cases diagnosed with shoulder periarthritis were included in the study. In our study, we used Tampa Kinesophobia Scale for kinesophobia, VAS for pain severity, manual muscle test for muscle strength and goniometer for ROM. In …
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