作者
Dedy Prasetya Kristiadi, Yogi Udjaja, Budiman Supangat, Randy Yoga Prameswara, Harco Leslie Hendric Spits Warnars, Yaya Heryadi, Worapan Kusakunniran
发表日期
2017/11/20
研讨会论文
2017 IEEE International Conference on Cybernetics and Computational Intelligence (CyberneticsCom)
页码范围
158-163
出版商
IEEE
简介
We are presenting our research about the importance of the User Interface (UI) and the User Experience (UX) and Gameplay experience (GX) on a video game. In order to find the effect of user in forms of UI, UX and GX on video games, a quick survey was done using Google Form for 60 participants and only 52 respondents which answer yes in question number 1, where 36 and 16 respondents are male and female respectively. The 52 respondents are spread into 4 range ages where 16, 24, 8 and 4 respondents are between ages 13–20, ages 21–30, ages 31–40 and age more than 41 respectively. The interesting thing is from 52 respondents 69.2%(36 respondents) are male and 46.2% (24 respondents) between age 21–30, 34.6% (18 respondents) have been playing Tekken games, 71.2% (37 respondents) have ever played tekken 7 console version. For 37 respondents (71.2% from 52 respondents) who ever …
引用总数
201720182019202020212022202320241511771361
学术搜索中的文章
DP Kristiadi, Y Udjaja, B Supangat, RY Prameswara… - 2017 IEEE International Conference on Cybernetics …, 2017