作者
Arman Syah Putra, Harco Leslie Hendric Spits Warnars, Bahtiar Saleh Abbas, Agung Trisetyarso, Wayan Suparta, Chu-Ho Kang
发表日期
2018/9/7
研讨会论文
2018 Indonesian Association for Pattern Recognition International Conference (INAPR)
页码范围
182-185
出版商
IEEE
简介
The technology that has developed at this time has been very advanced and very sophisticated, one industry that is growing with the times is the games industry, increasingly sophisticated games that make users of the game more spoiled with many things, such as graphics and technology, one of which is a part of the games industry is gamification. With gamification, a lot of people help people learn something natural, and gamification is usually inspired by everyday life, for example, the game The Sims, which combines daily life with a game in sports is one of the best examples of gamification implementation. Using gamification in a game makes learning more enjoyable than learning with truth, and without realizing it they have done learning. In this paper we proposed a gamification architecture for children with Attention Deficit Hyperactivity Disorder (ADHD) which include logic game such as brain, think, body …
引用总数
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学术搜索中的文章
AS Putra, HLHS Warnars, BS Abbas, A Trisetyarso… - 2018 Indonesian Association for Pattern Recognition …, 2018