作者
Michael Meehan, Sharif Razzaque, Mary C Whitton, Frederick P Brooks
发表日期
2003/3/22
研讨会论文
virtual reality, 2003. Proceedings. IEEE
页码范围
141-148
出版商
IEEE
简介
Previous research has shown that even low end-to-end latency can have adverse effects on performance in virtual environments (VE). This paper reports on an experiment investigating the effect of latency on other metrics of VE effectiveness: physiological response, simulator sickness, and self-reported sense of presence. The VE used in the study includes two rooms: the first is normal and non-threatening; the second is designed to evoke a fear/stress response. Participants were assigned to either a low latency (/spl sim/50 ms) or high latency (/spl sim/90 ms) group. Participants in the low latency condition had a higher self-reported sense of presence and a statistically higher change in heart rate between the two rooms than did those in the high latency condition. There were no significant relationships between latency and simulator sickness.
引用总数
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学术搜索中的文章
M Meehan, S Razzaque, MC Whitton, FP Brooks - IEEE Virtual Reality, 2003. Proceedings., 2003