作者
Alessandro Artusi, Rafal K Mantiuk, Thomas Richter, Pavel Korshunov, Philippe Hanhart, Touradj Ebrahimi, Massimiliano Agostinelli
发表日期
2016/3/4
期刊
IEEE Signal Processing Magazine
卷号
33
期号
2
页码范围
118-124
出版商
IEEE
简介
High bit depth data acquisition and manipulation have been largely studied at the academic level over the last 15 years and are rapidly attracting interest at the industrial level. An example of the increasing interest for high-dynamic range (HDR) imaging is the use of 32-bit floating point data for video and image acquisition and manipulation that allows a variety of visual effects that closely mimic the real-world visual experience of the end user [1] (see Figure 1). At the industrial level, we are witnessing increasing traction toward supporting HDR and wide color gamut (WCG). WCG leverages HDR for each color channel to display a wider range of colors. Consumer cameras are currently available with a 14- or 16-bit analog-to-digital converter. Rendering devices are also appearing with the capability to display HDR images and video with a peak brightness of up to 4,000 nits and to support WCG (ITU-R Rec. BT.2020 [2 …
引用总数
2016201720182019202020212022202320244599125223
学术搜索中的文章
A Artusi, RK Mantiuk, T Richter, P Korshunov… - IEEE Signal Processing Magazine, 2016