作者
Pedro Gamito, Jorge Oliveira, Diogo Morais, André Baptista, Nuno Santos, Fábio Soares, Tomaz Saraiva, Pedro Rosa
发表日期
2010
来源
Annual Review of Cybertherapy and Telemedicine 2010
页码范围
128-133
出版商
IOS Press
简介
Nature and origin of presence are still unclear. Although it can be characterized, under a neurophysiological perspective, as a process resulting from a synchrony between cognitive and perceptive systems, the multitude of associated processes reduces the chances of brain mapping presence. In this way, our study was designed in order to understand the possible role of VR experience on presence in a virtual environment. For our study, 16 participants (M= 28.39 years; SD= 13.44) of both genders without computer experience were selected. The study design consisted of two assessments (initial and final), where the participants were evaluated with BFI, PQ, ITQ, QC, MCSDS-SF, STAI, visual attention and behavioral measures after playing an first person shooter (FPS) game. In order to manipulate the level of VR experience the participants were trained on, a different FPS was used during the 12 weekly sessions of …
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学术搜索中的文章
P Gamito, J Oliveira, D Morais, A Baptista, N Santos… - Annual Review of Cybertherapy and Telemedicine …, 2010