关注
Marco Granato
标题
引用次数
引用次数
年份
A process for designing algorithm-based personalized gamification
A Knutas, R Van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen
Multimedia Tools and Applications 78, 13593-13612, 2019
822019
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data
M Granato, D Gadia, D Maggiorini, LA Ripamonti
Multimedia tools and applications 79 (45), 33657-33686, 2020
392020
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
A Knutas, R van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen
GHITALY@ CHItaly, 2017
272017
Brain, technology and creativity. BrainArt: A BCI-based entertainment tool to enact creativity and create drawing from cerebral rhythms
R Folgieri, C Lucchiari, M Granato, D Grechi
Digital Da Vinci: Computers in the Arts and Sciences, 65-97, 2014
252014
Software and hardware setup for emotion recognition during video game fruition
M Granato, D Gadia, D Maggiorini, LA Ripamonti
Proceedings of the 4th EAI International Conference on Smart Objects and …, 2018
162018
Consumer-oriented Head Mounted Displays: analysis and evaluation of stereoscopic characteristics and user preferences
D Gadia, M Granato, D Maggiorini, LA Ripamonti, C Vismara
Mobile Networks and Applications 23, 136-146, 2018
142018
Multi-agent simulations for the evaluation of looting systems design in MMOG and MOBA games
LA Ripamonti, M Granato, M Trubian, A Knutas, D Gadia, D Maggiorini
Simulation Modelling Practice and Theory 83, 124-148, 2018
132018
Feature extraction and selection for real-time emotion recognition in video games players
M Granato, D Gadia, D Maggiorini, LA Ripamonti
2018 14th International Conference on Signal-Image Technology & Internet …, 2018
122018
A quantitative evaluation framework of video de-identification methods
S Bursic, A D'Amelio, M Granato, G Grossi, R Lanzarotti
2020 25th international conference on pattern recognition (ICPR), 6089-6095, 2021
112021
Evolution of game controllers: Toward the support of gamers with physical disabilities
D Maggiorini, M Granato, LA Ripamonti, M Marras, D Gadia
Computer-Human Interaction Research and Applications: First International …, 2019
112019
Emotions detection through the analysis of physiological information during video games fruition
M Granato, D Gadia, D Maggiorini, LA Ripamonti
Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017
112017
Stairway to Elders: bridging space, time and emotions in their social environment for wellbeing
G Boccignone, C De'Sperati, M Granato, G Grossi, R Lanzarotti, N Noceti, ...
ICPRAM 2020-Proceedings of the 9th International Conference on Pattern …, 2020
92020
Emotions recognition in video game players using physiological information
M Granato
Università degli Studi di Milano, 2019
82019
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities.
D Gadia, M Granato, D Maggiorini, M Marras, LA Ripamonti
CHIRA, 67-74, 2017
72017
Effect of different looting systems on the behavior of players in a MMOG: Simulation with real data
D De Felice, M Granato, LA Ripamonti, M Trubian, D Gadia, D Maggiorini
eHealth 360°: International Summit on eHealth, Budapest, Hungary, June 14-16 …, 2017
42017
Analysis of stereoscopic visualization in a consumer-oriented head mounted display
C Vismara, M Granato, LA Ripamonti, D Maggiorini, D Gadia
Smart Objects and Technologies for Social Good: Second International …, 2017
32017
If You Are Old, Videos Look Slow. The Paradoxical Effect of Age-Related Motor Decline on the Kinematic Interpretation of Visual Scenes
C de’Sperati, M Granato, M Moretti
Frontiers in Human Neuroscience 15, 783090, 2022
22022
Online Appendix For “Profile-Based Algorithm For Personalized Gamification In Computer-Supported Collaborative Learning Environments.”
A Knutas, R Van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen
22017
Improving Performances in League of Legends by Exploiting Inter-Operator Peering
F Bassi, D Maggiorini, M Granato, LA Ripamonti, D Gadia
2018 IEEE 29th Annual International Symposium on Personal, Indoor and Mobile …, 2018
12018
Erratum to: Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition
M Granato, D Gadia, D Maggiorini, LA Ripamonti
Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017
2017
系统目前无法执行此操作,请稍后再试。
文章 1–20