A process for designing algorithm-based personalized gamification A Knutas, R Van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen Multimedia Tools and Applications 78, 13593-13612, 2019 | 82 | 2019 |
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data M Granato, D Gadia, D Maggiorini, LA Ripamonti Multimedia tools and applications 79 (45), 33657-33686, 2020 | 39 | 2020 |
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. A Knutas, R van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen GHITALY@ CHItaly, 2017 | 27 | 2017 |
Brain, technology and creativity. BrainArt: A BCI-based entertainment tool to enact creativity and create drawing from cerebral rhythms R Folgieri, C Lucchiari, M Granato, D Grechi Digital Da Vinci: Computers in the Arts and Sciences, 65-97, 2014 | 25 | 2014 |
Software and hardware setup for emotion recognition during video game fruition M Granato, D Gadia, D Maggiorini, LA Ripamonti Proceedings of the 4th EAI International Conference on Smart Objects and …, 2018 | 16 | 2018 |
Consumer-oriented Head Mounted Displays: analysis and evaluation of stereoscopic characteristics and user preferences D Gadia, M Granato, D Maggiorini, LA Ripamonti, C Vismara Mobile Networks and Applications 23, 136-146, 2018 | 14 | 2018 |
Multi-agent simulations for the evaluation of looting systems design in MMOG and MOBA games LA Ripamonti, M Granato, M Trubian, A Knutas, D Gadia, D Maggiorini Simulation Modelling Practice and Theory 83, 124-148, 2018 | 13 | 2018 |
Feature extraction and selection for real-time emotion recognition in video games players M Granato, D Gadia, D Maggiorini, LA Ripamonti 2018 14th International Conference on Signal-Image Technology & Internet …, 2018 | 12 | 2018 |
A quantitative evaluation framework of video de-identification methods S Bursic, A D'Amelio, M Granato, G Grossi, R Lanzarotti 2020 25th international conference on pattern recognition (ICPR), 6089-6095, 2021 | 11 | 2021 |
Evolution of game controllers: Toward the support of gamers with physical disabilities D Maggiorini, M Granato, LA Ripamonti, M Marras, D Gadia Computer-Human Interaction Research and Applications: First International …, 2019 | 11 | 2019 |
Emotions detection through the analysis of physiological information during video games fruition M Granato, D Gadia, D Maggiorini, LA Ripamonti Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017 | 11 | 2017 |
Stairway to Elders: bridging space, time and emotions in their social environment for wellbeing G Boccignone, C De'Sperati, M Granato, G Grossi, R Lanzarotti, N Noceti, ... ICPRAM 2020-Proceedings of the 9th International Conference on Pattern …, 2020 | 9 | 2020 |
Emotions recognition in video game players using physiological information M Granato Università degli Studi di Milano, 2019 | 8 | 2019 |
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities. D Gadia, M Granato, D Maggiorini, M Marras, LA Ripamonti CHIRA, 67-74, 2017 | 7 | 2017 |
Effect of different looting systems on the behavior of players in a MMOG: Simulation with real data D De Felice, M Granato, LA Ripamonti, M Trubian, D Gadia, D Maggiorini eHealth 360°: International Summit on eHealth, Budapest, Hungary, June 14-16 …, 2017 | 4 | 2017 |
Analysis of stereoscopic visualization in a consumer-oriented head mounted display C Vismara, M Granato, LA Ripamonti, D Maggiorini, D Gadia Smart Objects and Technologies for Social Good: Second International …, 2017 | 3 | 2017 |
If You Are Old, Videos Look Slow. The Paradoxical Effect of Age-Related Motor Decline on the Kinematic Interpretation of Visual Scenes C de’Sperati, M Granato, M Moretti Frontiers in Human Neuroscience 15, 783090, 2022 | 2 | 2022 |
Online Appendix For “Profile-Based Algorithm For Personalized Gamification In Computer-Supported Collaborative Learning Environments.” A Knutas, R Van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen | 2 | 2017 |
Improving Performances in League of Legends by Exploiting Inter-Operator Peering F Bassi, D Maggiorini, M Granato, LA Ripamonti, D Gadia 2018 IEEE 29th Annual International Symposium on Personal, Indoor and Mobile …, 2018 | 1 | 2018 |
Erratum to: Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition M Granato, D Gadia, D Maggiorini, LA Ripamonti Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017 | | 2017 |