Serious games R Dörner, S Göbel, W Effelsberg, J Wiemeyer Springer, 2016 | 549 | 2016 |
Serious games for health: personalized exergames S Göbel, S Hardy, V Wendel, F Mehm, R Steinmetz Proceedings of the 18th ACM international conference on Multimedia, 1663-1666, 2010 | 323 | 2010 |
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook P Caserman, A Garcia-Agundez, A Gámez Zerban, S Göbel Virtual Reality 25 (4), 1153-1170, 2021 | 250 | 2021 |
Methods for evaluating gameplay experience in a serious gaming context LE Nacke, A Drachen, S Göbel International Journal of Computer Science in Sport 9 (2), 1-12, 2010 | 232 | 2010 |
Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review A Garcia-Agundez, AK Folkerts, R Konrad, P Caserman, T Tregel, ... Journal of neuroengineering and rehabilitation 16, 1-17, 2019 | 200 | 2019 |
Quality criteria for serious games: serious part, game part, and balance P Caserman, K Hoffmann, P Müller, M Schaub, K Straßburg, J Wiemeyer, ... JMIR serious games 8 (3), e19037, 2020 | 181 | 2020 |
Real-time body tracking in virtual reality using a Vive tracker P Caserman, A Garcia-Agundez, R Konrad, S Göbel, R Steinmetz Virtual Reality 23, 155-168, 2019 | 131 | 2019 |
Designing collaborative multiplayer serious games: Escape from Wilson Island—A multiplayer 3D serious game for collaborative learning in teams V Wendel, M Gutjahr, S Göbel, R Steinmetz Education and Information Technologies 18, 287-308, 2013 | 131 | 2013 |
Personalized, adaptive digital educational games using narrative game-based learning objects S Göbel, F Mehm Serious Games and Virtual Worlds in Education, Professional Development, and …, 2013 | 118 | 2013 |
StoryTec: A digital storytelling platform for the authoring and experiencing of interactive and non-linear stories S Göbel, L Salvatore, R Konrad 2008 International Conference on Automated Solutions for Cross Media Content …, 2008 | 117 | 2008 |
80days: Adaptive digital storytelling for digital educational games S Göbel, F Mehm, S Radke, R Steinmetz Proceedings of the 2nd international workshop on Story-Telling and …, 2009 | 85 | 2009 |
Framework for personalized and adaptive game-based training programs in health sport S Hardy, T Dutz, J Wiemeyer, S Göbel, R Steinmetz Multimedia Tools and Applications 74, 5289-5311, 2015 | 79 | 2015 |
A survey of full-body motion reconstruction in immersive virtual reality applications P Caserman, A Garcia-Agundez, S Göbel IEEE transactions on visualization and computer graphics 26 (10), 3089-3108, 2019 | 76 | 2019 |
80Days: Melding adaptive educational technology and adaptive and interactive storytelling in digital educational games MD Kickmeier-Rust, S Göbel, D Albert Proceedings of the First International Workshop on Story-Telling and …, 2008 | 61 | 2008 |
Narrative game-based learning objects for story-based digital educational games S Göbel, A de Carvalho Rodrigues, F Mehm, R Steinmetz narrative 14, 16, 2009 | 56 | 2009 |
Learning analytics and serious games: Trends and considerations L Shoukry, S Göbel, R Steinmetz Proceedings of the 2014 ACM International Workshop on Serious Games, 21-26, 2014 | 54 | 2014 |
Development of a classifier to determine factors causing cybersickness in virtual reality environments A Garcia-Agundez, C Reuter, H Becker, R Konrad, P Caserman, A Miede, ... Games for health journal 8 (6), 439-444, 2019 | 52 | 2019 |
Effects of end-to-end latency on user experience and performance in immersive virtual reality applications P Caserman, M Martinussen, S Göbel Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019 | 47 | 2019 |
Adaptation model for indoor exergames S Hardy, S Göbel, M Gutjahr, J Wiemeyer, R Steinmetz Int J Comput Sci Sport 11 (1), 73-85, 2012 | 45 | 2012 |
Authoring environment for story-based digital educational games F Mehm, S Göbel, S Radke, R Steinmetz Proceedings of the 1st International Open Workshop on Intelligent …, 2009 | 44 | 2009 |