Implicit coordination in firefighting practice: Design implications for teaching fire emergency responders PO Toups Dugas, A Kerne Proceedings of the SIGCHI conference on Human factors in computing systems …, 2007 | 104 | 2007 |
Playing to wait: A taxonomy of idle games SA Alharthi, O Alsaedi, PO Toups Dugas, TJ Tanenbaum, J Hammer Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 90 | 2018 |
A design framework for awareness cues in distributed multiplayer games J Wuertz, SA Alharthi, WA Hamilton, S Bateman, C Gutwin, A Tang, ... Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 76 | 2018 |
A framework for cooperative communication game mechanics from grounded theory PO Toups Dugas, J Hammer, WA Hamilton, A Jarrah, W Graves, ... Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 75 | 2014 |
The Team Coordination Game: Zero-fidelity simulation abstracted from fire emergency response practice PO Toups Dugas, A Kerne, WA Hamilton ACM Transactions on Computer-Human Interaction (ToCHI) 18 (4), 1-37, 2011 | 73 | 2011 |
Zero-fidelity simulation of fire emergency response: Improving team coordination learning PO Toups Dugas, A Kerne, WA Hamilton, N Shahzad proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2011 | 61 | 2011 |
Mixed reality games EM Bonsignore, DL Hansen, PO Toups Dugas, LE Nacke, A Salter, ... Proceedings of the ACM 2012 conference on computer supported cooperative …, 2012 | 58 | 2012 |
Making maps available for play: analyzing the design of game cartography interfaces PO Toups Dugas, N Lalone, SA Alharthi, HN Sharma, AM Webb ACM Transactions on Computer-Human Interaction (TOCHI) 26 (5), 1-43, 2019 | 48 | 2019 |
"The collecting itself feels good": Towards Collection Interfaces for Digital Game Objects PO Toups Dugas, NK Crenshaw, RR Wehbe, GF Tondello, LE Nacke Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 43 | 2016 |
Emergent team coordination: From fire emergency response practice to a non-mimetic simulation game PO Toups Dugas, A Kerne, W Hamilton, A Blevins Proceedings of the ACM 2009 international conference on Supporting group …, 2009 | 31 | 2009 |
A framework supporting selecting space to make place in spatial mixed reality play HN Sharma, SA Alharthi, I Dolgov, PO Toups Dugas Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 28 | 2017 |
Playing at planning: Game design patterns from disaster response practice PO Toups Dugas, WA Hamilton, SA Alharthi Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 27 | 2016 |
A distributed solver for multi-agent path finding problems P Pianpak, TC Son, PO Toups Dugas, W Yeoh Proceedings of the First International Conference on Distributed Artificial …, 2019 | 26 | 2019 |
Investigating the impact of annotation interfaces on player performance in distributed multiplayer games SA Alharthi, RC Torres, AS Khalaf, PO Toups Dugas, I Dolgov, LE Nacke Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 26 | 2018 |
Practical insights into the design of future disaster response training simulations SA Alharthi, N LaLone, AS Khalaf, R Torres, L Nacke, I Dolgov, ... Proceedings of the... International ISCRAM Conference, 2018 | 25 | 2018 |
Game design principles for engaging cooperative play: Core mechanics and interfaces for non-mimetic simulation of fire emergency response PO Toups Dugas, A Kerne, W Hamilton Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 71-78, 2009 | 25* | 2009 |
Paper to pixels: A chronicle of map interfaces in games PO Toups Dugas, N LaLone, K Spiel, B Hamilton Proceedings of the 2020 ACM Designing Interactive Systems Conference, 1433-1451, 2020 | 22 | 2020 |
Toward understanding the effects of cognitive styles on collaboration in multiplayer games SA Alharthi, GE Raptis, C Katsini, I Dolgov, LE Nacke, PO Toups Dugas Companion of the 2018 ACM Conference on Computer Supported Cooperative Work …, 2018 | 22 | 2018 |
A design for using physiological signals to affect team game play PO Toups Dugas, R Graeber, A Kerne, L Tassinary, S Berry, K Overby, ... Foundations of Augmented Cognition, 134-139, 2006 | 21 | 2006 |
A vision of augmented reality for urban search and rescue N LaLone, SA Alharthi, PO Toups Dugas Proceedings of the Halfway to the Future Symposium 2019, 1-4, 2019 | 20 | 2019 |