Games on mobiles via web or virtual reality technologies: How to support learning for biomedical laboratory science education TH Frøland, I Heldal, G Sjøholt, E Ersvær Information 11 (4), 195, 2020 | 31 | 2020 |
State-of-the-art and future directions for using augmented reality head mounted displays for first aid live training TH Frøland, I Heldal, E Ersvær, G Sjøholt 2020 International Conference on e-Health and Bioengineering (EHB), 1-6, 2020 | 12 | 2020 |
mStikk-A Mobile Application for Learning Phlebotomy TH Frøland, E Ersvær, G Sjèholt, I Heldal, AH Frèyen, S Logeswaran, ... 2019 10th IEEE International Conference on Cognitive Infocommunications …, 2019 | 12 | 2019 |
Digital game-based support for learning the phlebotomy procedure in the biomedical laboratory scientist education TH Frøland, I Heldal, TA Braseth, I Nygård, G Sjøholt, E Ersvær Computers 11 (5), 59, 2022 | 3 | 2022 |
Merging 360-videos and game-based virtual environments for phlebotomy training: Teachers and students view TH Frøland, I Heldal, E Ersvær, G Sjøholt 2021 International Conference on e-Health and Bioengineering (EHB), 1-6, 2021 | 3 | 2021 |
wStikk–Web-based Phlebotomy Learning TH Frøland, I Heldal, E Ersvær, G Sjøholt, A Kővári 2019 E-Health and Bioengineering Conference (EHB), 1-4, 2019 | 2 | 2019 |
Exploring 360°-videos as Realistic Game-based Learning Environments for Work Placement Preparation TH Frøland, I Heldal, G Sjøholt, E Ersvær | | 2022 |
Augmented Reality in First Aid Training TH Frøland The University of Bergen, 2019 | | 2019 |