Gamification in education: A mixed-methods study of gender on computer science students’ academic performance and identity development L Zahedi, J Batten, M Ross, G Potvin, S Damas, P Clarke, D Davis Journal of Computing in Higher Education 33, 441-474, 2021 | 87 | 2021 |
Implications of gamification in learning environments on computer science students: A comprehensive study L Zahedi, M Ross, J Batten 126th Annual Conference and Exposition of American Society for Engineering …, 2019 | 12 | 2019 |
A systematic review of social constructivist pedagogies in computing and their effects on broadening participation for women in undergraduate computing JS Batten, MS Ross 2021 ASEE Virtual Annual Conference Content Access, 2021 | 3 | 2021 |
Exploring the pathways: Using transition theory to understand the strategies undergraduate computing students leverage as transfer students J Batten, A Strong, M Ross, E Billionniere, M Herlle 2022 ASEE Annual Conference & Exposition, 2022 | 2 | 2022 |
Investigating women's learning experiences in computing through the lens of Schlossberg's transition theory. J Zhu, M Ross, J Batten 2023 IEEE ASEE Frontiers in Education, 8, 2023 | | 2023 |
(Work in Progress) Mindset in the Computing Classroom and Broadening Participation: A Pilot Study J Batten, M Ross 2023 IEEE ASEE Frontiers in Education, 5, 2023 | | 2023 |
Implications of Gamification on Computer Science Women for Performance, Engagement, and Self-Efficacy J Batten | | 2019 |