NetEffect: a network architecture for large-scale multi-user virtual worlds TK Das, G Singh, A Mitchell, PS Kumar, K McGee Proceedings of the ACM symposium on Virtual reality software and technology …, 1997 | 138 | 1997 |
Learning to write together using groupware A Mitchell, I Posner, R Baecker Proceedings of the SIGCHI conference on Human factors in computing systems …, 1995 | 97* | 1995 |
A visual interaction cue framework from video game environments for augmented reality KR Dillman, TTH Mok, A Tang, L Oehlberg, A Mitchell Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018 | 60 | 2018 |
Communication and shared understanding in collaborative writing. A Mitchell University of Toronto, 1996 | 49 | 1996 |
SASSE: The collaborative editor RM Baecker, G Glass, A Mitchell, I Posner Conference companion on Human factors in computing systems, 459-462, 1994 | 49 | 1994 |
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay. A Mitchell DiGRA/FDG '16 - Proceedings of the First International Joint Conference of …, 2016 | 39 | 2016 |
Bringing art to life: Examining poetic gameplay devices in interactive life stories EC Chew, A Mitchell Games and Culture 15 (8), 874-901, 2020 | 34 | 2020 |
Comparing effects of dynamic difficulty adjustment systems on video game experience D Ang, A Mitchell Proceedings of the annual symposium on computer-human interaction in play …, 2017 | 32 | 2017 |
A preliminary categorization of techniques for creating poetic gameplay A Mitchell, L Kway, T Neo, YT Sim Game studies 20 (2), 2020 | 31 | 2020 |
Reading again for the first time: a model of rereading in interactive stories A Mitchell, K McGee Interactive Storytelling: 5th International Conference, ICIDS 2012, San …, 2012 | 30 | 2012 |
Developing social virtual worlds using NetEffect TK Das, G Singh, A Mitchell, PS Kumar, K McGee Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure …, 1997 | 30 | 1997 |
Wordless games: gameplay as narrative technique YT Sim, A Mitchell Interactive Storytelling: 10th International Conference on Interactive …, 2017 | 27 | 2017 |
Limits of rereadability in procedural interactive stories A Mitchell, K McGee Proceedings of the 2011 annual conference on Human factors in computing …, 2011 | 24 | 2011 |
Defamiliarization and poetic interaction in Kentucky route zero A Mitchell Well Played Journal 3 (2), 161-178, 2014 | 19 | 2014 |
Emotional agency in storygames L Kway, A Mitchell Proceedings of the 13th International Conference on the Foundations of …, 2018 | 18 | 2018 |
Reflective rereading and the simcity effect in interactive stories A Mitchell Interactive Storytelling: 8th International Conference on Interactive …, 2015 | 17 | 2015 |
Storygameness: understanding repeat experience and the desire for closure in storygames A Mitchell, L Kway, BJ Lee Proceedings of DiGRA 2020 Conference: Play Everywhere, 2020 | 16 | 2020 |
Antimimetic Rereading and Defamiliarization in Save the Date A Mitchell DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game …, 2018 | 16 | 2018 |
Perceived agency as meaningful expression of playable character personality traits in storygames L Kway, A Mitchell Interactive Storytelling: 11th International Conference on Interactive …, 2018 | 16 | 2018 |
“Is This Really Happening?”: Game Mechanics as Unreliable Narrator C Roe, A Mitchell DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game …, 2019 | 15 | 2019 |