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Alex Mitchell
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引用次数
年份
NetEffect: a network architecture for large-scale multi-user virtual worlds
TK Das, G Singh, A Mitchell, PS Kumar, K McGee
Proceedings of the ACM symposium on Virtual reality software and technology …, 1997
1381997
Learning to write together using groupware
A Mitchell, I Posner, R Baecker
Proceedings of the SIGCHI conference on Human factors in computing systems …, 1995
97*1995
A visual interaction cue framework from video game environments for augmented reality
KR Dillman, TTH Mok, A Tang, L Oehlberg, A Mitchell
Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018
602018
Communication and shared understanding in collaborative writing.
A Mitchell
University of Toronto, 1996
491996
SASSE: The collaborative editor
RM Baecker, G Glass, A Mitchell, I Posner
Conference companion on Human factors in computing systems, 459-462, 1994
491994
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay.
A Mitchell
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of …, 2016
392016
Bringing art to life: Examining poetic gameplay devices in interactive life stories
EC Chew, A Mitchell
Games and Culture 15 (8), 874-901, 2020
342020
Comparing effects of dynamic difficulty adjustment systems on video game experience
D Ang, A Mitchell
Proceedings of the annual symposium on computer-human interaction in play …, 2017
322017
A preliminary categorization of techniques for creating poetic gameplay
A Mitchell, L Kway, T Neo, YT Sim
Game studies 20 (2), 2020
312020
Reading again for the first time: a model of rereading in interactive stories
A Mitchell, K McGee
Interactive Storytelling: 5th International Conference, ICIDS 2012, San …, 2012
302012
Developing social virtual worlds using NetEffect
TK Das, G Singh, A Mitchell, PS Kumar, K McGee
Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure …, 1997
301997
Wordless games: gameplay as narrative technique
YT Sim, A Mitchell
Interactive Storytelling: 10th International Conference on Interactive …, 2017
272017
Limits of rereadability in procedural interactive stories
A Mitchell, K McGee
Proceedings of the 2011 annual conference on Human factors in computing …, 2011
242011
Defamiliarization and poetic interaction in Kentucky route zero
A Mitchell
Well Played Journal 3 (2), 161-178, 2014
192014
Emotional agency in storygames
L Kway, A Mitchell
Proceedings of the 13th International Conference on the Foundations of …, 2018
182018
Reflective rereading and the simcity effect in interactive stories
A Mitchell
Interactive Storytelling: 8th International Conference on Interactive …, 2015
172015
Storygameness: understanding repeat experience and the desire for closure in storygames
A Mitchell, L Kway, BJ Lee
Proceedings of DiGRA 2020 Conference: Play Everywhere, 2020
162020
Antimimetic Rereading and Defamiliarization in Save the Date
A Mitchell
DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game …, 2018
162018
Perceived agency as meaningful expression of playable character personality traits in storygames
L Kway, A Mitchell
Interactive Storytelling: 11th International Conference on Interactive …, 2018
162018
“Is This Really Happening?”: Game Mechanics as Unreliable Narrator
C Roe, A Mitchell
DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game …, 2019
152019
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