Toward an understanding of flow in video games B Cowley, D Charles, M Black, R Hickey Computers in Entertainment (CIE) 6 (2), 1-27, 2008 | 737 | 2008 |
A review of the use of psychophysiological methods in game research JM Kivikangas, G Chanel, B Cowley, I Ekman, M Salminen, S Järvelä, ... journal of gaming & virtual worlds 3 (3), 181-199, 2011 | 408 | 2011 |
The psychophysiology primer: a guide to methods and a broad review with a focus on human–computer interaction B Cowley, M Filetti, K Lukander, J Torniainen, A Henelius, L Ahonen, ... Foundations and Trends® in Human–Computer Interaction 9 (3-4), 151-308, 2016 | 170* | 2016 |
Biosignals reflect pair-dynamics in collaborative work: EDA and ECG study of pair-programming in a classroom environment L Ahonen, BU Cowley, A Hellas, K Puolamäki Scientific reports 8 (1), 3138, 2018 | 75 | 2018 |
Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game B Cowley, JL Moutinho, C Bateman, A Oliveira Entertainment Computing 2 (2), 103-113, 2011 | 75 | 2011 |
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features B Cowley, D Charles User Modeling and User-Adapted Interaction 26, 257-306, 2016 | 61 | 2016 |
Cardiovascular physiology predicts learning effects in a serious game activity B Cowley, N Ravaja, T Heikura Computers & Education 60 (1), 299-309, 2013 | 60 | 2013 |
Cognitive collaboration found in cardiac physiology: Study in classroom environment L Ahonen, B Cowley, J Torniainen, A Ukkonen, A Vihavainen, ... PloS one 11 (7), e0159178, 2016 | 59 | 2016 |
Augmented virtual reality meditation: Shared dyadic biofeedback increases social presence via respiratory synchrony S Järvelä, B Cowley, M Salminen, G Jacucci, J Hamari, N Ravaja ACM Transactions on Social Computing 4 (2), 1-19, 2021 | 50 | 2021 |
Feasibility of an electrodermal activity ring prototype as a research tool J Torniainen, B Cowley, A Henelius, K Lukander, S Pakarinen 2015 37th Annual International Conference of the IEEE Engineering in …, 2015 | 46 | 2015 |
Learning when serious: Psychophysiological evaluation of a technology-enhanced learning game B Cowley, M Fantato, C Jennett, M Ruskov, N Ravaja Journal of Educational Technology & Society 17 (1), 3-16, 2014 | 44 | 2014 |
Learning loops–interactions between guided reflection and experience‐based learning in a serious game activity B Cowley, T Heikura, N Ravaja Journal of Computer Assisted Learning 29 (4), 348-370, 2013 | 42 | 2013 |
Real-time rule-based classification of player types in computer games B Cowley, D Charles, M Black, R Hickey User Modeling and User-Adapted Interaction 23, 489-526, 2013 | 41 | 2013 |
Resting-state network plasticity induced by music therapy after traumatic brain injury N Martínez-Molina, ST Siponkoski, L Kuusela, S Laitinen, M Holma, ... Neural Plasticity 2021 (6682471), 18, 2021 | 37 | 2021 |
Computer enabled neuroplasticity treatment: a clinical trial of a novel design for neurofeedback therapy in adult ADHD B Cowley, É Holmström, K Juurmaa, L Kovarskis, CM Krause Frontiers in Human Neuroscience 10, 205, 2016 | 37 | 2016 |
Experience assessment and design in the analysis of gameplay B Cowley, I Kosunen, P Lankoski, JM Kivikangas, S Järvelä, I Ekman, ... Simulation & Gaming 45 (1), 41-69, 2014 | 34* | 2014 |
User-system-experience model for user centered design in computer games B Cowley, D Charles, M Black, R Hickey Adaptive Hypermedia and Adaptive Web-Based Systems: 4th International …, 2006 | 34 | 2006 |
The link between flow and performance is moderated by task experience J Palomäki, T Tammi, N Lehtonen, N Seittenranta, M Laakasuo, ... Computers in Human Behavior 124, 106891, 2021 | 33 | 2021 |
Computational testing for automated preprocessing: a Matlab toolbox to enable large scale electroencephalography data processing BU Cowley, J Korpela, J Torniainen PeerJ Computer Science 3, e108, 2017 | 28 | 2017 |
Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling B Cowley, D Charles, M Black, R Hickey 2009 IEEE Symposium on Computational Intelligence and Games, 170-177, 2009 | 28* | 2009 |