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Sungjin Park
Sungjin Park
Woongjin Thinkbig Inc.
在 kakao.com 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
Identifying world types to deliver gameful experiences for sustainable learning in the metaverse
S Park, S Kim
Sustainability 14 (3), 1361, 2022
1882022
Is sustainable online learning possible with gamification?—The effect of gamified online learning on student learning
S Park, S Kim
Sustainability 13 (8), 4267, 2021
912021
Differences in learning motivation among Bartle’s player types and measures for the delivery of sustainable gameful experiences
S Park, K Min, S Kim
Sustainability 13 (16), 9121, 2021
592021
Leaderboard design principles to enhance learning and motivation in a gamified educational environment: Development study
S Park, S Kim
JMIR serious games 9 (2), e14746, 2021
462021
Patterns among 754 gamification cases: content analysis for gamification development
S Park, S Kim
JMIR serious games 6 (4), e11336, 2018
282018
A badge design framework for a gamified learning environment: Cases analysis and literature review for badge design
S Park, S Kim
JMIR serious games 7 (2), e14342, 2019
192019
Learning effects of simulated investment game for startups
S Kim, S Park
International Journal of Applied Engineering Research 11 (6), 4586-4589, 2016
182016
Gamification development methodology-Design and comparative analysis of 4F process
S Park, S Kim
Journal of Digital Contents Society 19 (6), 1131-1144, 2018
162018
A validation of differences in academical achievement among Bartle's Player types in educational gamification environments
S Park, S Kim
Journal of Korea Game Society 17 (4), 25-36, 2017
132017
Communication effects of gamification app: Focused on everybody’s neighbor
S Kang, JY Jeong, SJ Park, SK Kim
J. Content. Digit Soc 19, 1245-1251, 2018
92018
Design and verification of VR gamification contents for cooperative thinking
JY Jeong, S Kim, SJ Park, JT Jang, SR Kim
Journal of Digital Contents Society 19 (5), 853-860, 2018
92018
Points and the delivery of Gameful experiences in a gamified environment: framework development and case analysis
S Park, S Kim
JMIR Serious Games 10 (3), e35907, 2022
82022
A Proposal of Gamification Design Elements to prevent Game and Digital Addiction
S Park, S Kim
Journal of Korea Game Society 19 (1), 95-108, 2019
62019
An optimized number of game mechanics and PLEX fun factors for the gamification development
S Park, S Kim
Journal of Digital Contents Society 19 (10), 2009-2017, 2018
62018
Gloomy Jean Game for Simulating Unfair Trade: Role Playing for Entrepreneurship Education
S Kang, S Park, S Kim
Journal of Digital Contents Society 20 (4), 697-705, 2019
42019
A Verification of Cognition Improvement of Science and Engineering using Gamification
S Park, S Kim
Journal of Korea Game Society 18 (2), 37-46, 2018
42018
An Analysis of Global Gamification Cases in CS Education
S Kang, S Park, S Kim
Journal of Korea Game Society 17 (6), 39-50, 2017
42017
An analysis of player types using data clustering in gamification
S Park, B Kang, S Kim, S Kim
Journal of Korea Game Society 17 (6), 77-88, 2017
42017
Development and Verification of the Gamification for Basic Economy Concept Education: For Engineering Students
KS Min, SK Kim, SJ Park
Journal of Digital Contents Society 20 (6), 1135-1143, 2019
32019
게이미피케이션 개발 방법론-4F Process 설계 및 비교 분석
박성진, 김상균
디지털콘텐츠학회논문지 19 (6), 1131-1144, 2018
32018
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