Tailored gamification: A review of literature ACT Klock, I Gasparini, MS Pimenta, J Hamari International Journal of Human-Computer Studies 144, 102495, 2020 | 325 | 2020 |
Analysing gamification elements in educational environments using an existing Gamification taxonomy AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ... Smart Learning Environments 6 (1), 1-14, 2019 | 286 | 2019 |
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation AM Toda, W Oliveira, AC Klock, PT Palomino, M Pimenta, I Gasparini, ... 2019 IEEE 19th international conference on advanced learning technologies …, 2019 | 116 | 2019 |
Interação Humano-Computador e Experiência do Usuário SDJ Barbosa, BS da Silva, MS Silveira, I Gasparini, T Darin, GDJ Barbosa | 108 | 2021 |
Gamification in e-learning systems: A conceptual model to engage students and its application in an adaptive e-learning system AC Tomé Klock, LF Da Cunha, MF de Carvalho, B Eduardo Rosa, ... Learning and Collaboration Technologies: Second International Conference …, 2015 | 102 | 2015 |
Contribuições do Google Sala de Aula para o ensino híbrido EP Schiehl, I Gasparini Revista Novas Tecnologias na Educação 14 (2), 2016 | 92 | 2016 |
Análise das técnicas de Gamificação em Ambientes Virtuais de Aprendizagem ACT Klock, MF de Carvalho, BE Rosa, I Gasparini Revista Novas Tecnologias na Educação 12 (2), 2014 | 88 | 2014 |
Does gamification matter? A systematic mapping about the evaluation of gamification in educational environments ACT Klock, AN Ogawa, I Gasparini, MS Pimenta Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2006-2012, 2018 | 76 | 2018 |
5W2H Framework: a guide to design, develop and evaluate the user-centered gamification ACT Klock, I Gasparini, MS Pimenta Proceedings of the 15th Brazilian Symposium on Human Factors in Computing …, 2016 | 69 | 2016 |
de Oliveira MJ Santos, LE Araújo A persistência política dos movimentos negros brasileiros, 2001 | 60 | 2001 |
How to gamify learning systems? An experience report using the design sprint method and a taxonomy for gamification elements in education AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ... Journal of Educational Technology & Society 22 (3), 47-60, 2019 | 58 | 2019 |
What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human–computer interaction conference series SDJ Barbosa, MS Silveira, I Gasparini Scientometrics 110, 275-300, 2017 | 53 | 2017 |
Personalization improves gamification: Evidence from a mixed-methods study L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ... Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021 | 52 | 2021 |
AdaptWeb: an adaptive web-based courseware V Freitas, VP Marçal, I Gasparini, MA Amaral, ML Proenca, MAC Brunetto, ... ICTE, Badajoz, Espanha, 2002 | 51 | 2002 |
Modelos de ensino híbrido: Um mapeamento sistemático da literatura EP Schiehl, I Gasparini Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2017 | 48 | 2017 |
Colaboração e cooperação–pertinência, concorrência ou complementaridade COR COMPLEMENTARITY Revista Produção On-line 7 (3), 2008 | 44* | 2008 |
Cultural issues in HCI: challenges and opportunities L Salgado, R Pereira, I Gasparini Human-Computer Interaction: Design and Evaluation: 17th International …, 2015 | 43 | 2015 |
A systematic mapping on the learning analytics field and its analysis in the massive open online courses context B Moissa, I Gasparini, A Kemczinski International Journal of Distance Education Technologies (IJDET) 13 (3), 1-24, 2015 | 38 | 2015 |
User-centered gamification for e-learning systems: A quantitative and qualitative analysis of its application ACT Klock, I Gasparini, MS Pimenta Interacting with Computers 31 (5), 425-445, 2019 | 35 | 2019 |
Análise sobre a gamificação em Ambientes Educacionais AN Ogawa, GG Magalhães, ACT Klock, I Gasparini Revista Novas Tecnologias na Educação 13 (2), 2015 | 33 | 2015 |