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Daniel Possler
Daniel Possler
Postdoc, Dep. of Journalism & Communication Research, Hanover University of Music, Drama & Media
在 ijk.hmtm-hannover.de 的电子邮件经过验证 - 首页
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Instagram inspiration: How upward comparison on social network sites can contribute to well-being
A Meier, A Gilbert, S Börner, D Possler
Journal of Communication 70 (5), 721-743, 2020
1442020
Effects of soundtrack music on the video game experience
C Klimmt, D Possler, N May, H Auge, L Wanjek, AL Wolf
Media Psychology 22 (5), 689-713, 2019
672019
The ‘eudaimonic experience’: A scoping review of the concept in digital games research
R Daneels, ND Bowman, D Possler, ED Mekler
Media and Communication 9 (2), 178-190, 2021
622021
Die Messung von Medienkompetenz. Ein Testverfahren für die Dimension „Medienkritikfähigkeit “und die Zielgruppe „Jugendliche “
A Sowka, C Klimmt, D Hefner, F Mergel, D Possler
M&K Medien & Kommunikationswissenschaft 63 (1), 62-82, 2015
492015
Gaming is awesome! A theoretical model on cognitive demands and the elicitation of awe during video game play
D Possler, C Klimmt, AA Raney
Video Games: A Medium That Demands Our Attention, 74-91, 2018
362018
Engagement with the gurus of gaming culture: Parasocial relationships to let’s players
J Kreissl, D Possler, C Klimmt
Games and culture 16 (8), 1021-1043, 2021
342021
Entertainment motivations and gaming-specific gratifications as antecedents of digital game enjoyment and appreciation.
D Possler, AS Kümpel, J Unkel
Psychology of Popular Media 9 (4), 541, 2020
342020
Testinstrument zur Messung von Medienkritikfähigkeit: Dokumentation der Testentwicklung und der Testaufgaben
C Klimmt, A Sowka, D Hefner, F Mergel, D Possler
Hannover. Abgerufen unter: https://www. ijk. hmtm-hannover. de/fileadmin/www …, 2014
222014
A mature kind of fun? Exploring silver gamers’ motivation to play casual games–results from a large-scale online survey
D Possler, C Klimmt, D Schlütz, J Walkenbach
Human Aspects of IT for the Aged Population. Applications, Services and …, 2017
202017
Data Is the New Oil--But How Do We Drill It? Pathways to Access and Acquire Large Data Sets in Communication Science.
D Possler, S Bruns, J Niemann-Lenz
International Journal of Communication (19328036) 13, 2019
192019
Video games
C Klimmt, D Possler
Media Effects, 342-356, 2019
182019
A Synergistic Multiprocess Model of Video Game Entertainment
C Klimmt, D Possler
The Oxford Handbook of Entertainment Theory, 623-646, 2021
122021
How awe affects players’ entertainment experiences over six weeks of playing
D Possler, C Klimmt, ND Bowman
International Conference on Entertainment Computing, 223-235, 2021
102021
Faszinierende Unterhaltung
D Possler
Springer VS. https://doi. org/10.1007/978-3-658-34764-2, 2021
8*2021
The “Wow!”-effect: Introducing awe as novel element of the (VR) video game experience
D Possler, C Klimmt, AA Raney, F Steger, L Landmann, J Seibert
69th annual conference of the International Communication Association …, 2019
82019
Entertained by Amazement and Wonder
D Possler, AA Raney
The oxford handbook of entertainment theory, 419, 2021
72021
The ‘eudaimonic experience’: A scoping review of the concept in digital games research. Media and Communication, 9 (2), 178–190
R Daneels, ND Bowman, D Possler, ED Mekler
Engl, 2021
72021
“Is He Talking to Me?”: How Breaking the Fourth Wall Influences Enjoyment
DM Schlütz, D Possler, L Golombek
Projections 14 (2), 1-25, 2020
72020
Players just want to have fun? An exploratory survey on hedonic and eudaimonic game motives
D Possler, R Daneels, ND Bowman
Games and Culture 19 (5), 611-633, 2024
62024
Towards a Model of the Entertaining Appeal of Video Game Aesthetics
D Possler, C Klimmt
Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel …, 2023
6*2023
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