Developing serious games for cultural heritage: a state-of-the-art review EF Anderson, L McLoughlin, F Liarokapis, C Peters, P Petridis, ... Virtual Reality 14 (4), 255-275, 2010 | 451 | 2010 |
Serious Games in Cultural Heritage EF Anderson, L McLoughlin, F Liarokapis, C Peters, P Petridis, ... The 10th International Symposium on Virtual Reality, Archaeology and …, 2009 | 206 | 2009 |
Using augmented reality as a medium to assist teaching in higher education F Liarokapis, EF Anderson Eurographics 2010 - Education Papers, 9-16, 2010 | 200* | 2010 |
The case for research in game engine architecture EF Anderson, L McLoughlin, S Engel, P Comninos Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008 | 126 | 2008 |
Critters in the classroom: a 3d computer-game-like tool for teaching programming to computer animation students EF Anderson, L McLoughlin ACM SIGGRAPH 2007 educators program, 7-es, 2007 | 55 | 2007 |
Choosing the Infrastructure for Entertainment and Serious Computer Games – a Whiteroom Benchmark for Game Engine Selection EF Anderson, L McLoughlin, J Watson, S Holmes, P Jones, H Pallett, ... VS-GAMES 2013: 5th International Conference on Games and Virtual Worlds for …, 2013 | 33 | 2013 |
A Classification of Scripting Systems for Entertainment and Serious Computer Games EF Anderson VS-GAMES 2011: 3rd International Conference on Games and Virtual Worlds for …, 2011 | 33 | 2011 |
Educating technophile artists and artophile technologists: A successful experiment in higher education P Comninos, L McLoughlin, EF Anderson Computers & Graphics 34 (6), 780-790, 2010 | 32 | 2010 |
Playing smart - artificial intelligence in computer games EF Anderson Proceedings of zfxCON03 conference on game development, 2003 | 26 | 2003 |
Real-time character animation for computer games EF Anderson The National Centre for Computer Animation, 2001 | 25 | 2001 |
In at the Deep End: An Activity-Led Introduction to First Year Creative Computing EF Anderson, CE Peters, J Halloran, P Every, J Shuttleworth, F Liarokapis, ... Computer Graphics Forum 31 (6), 1852-1866, 2012 | 20 | 2012 |
Serious Games for use in a Higher Education Environment F Liarokapis, EF Anderson, A Oikonomou 15th Annual International Computer Games Conference CGAMES 2010, 69-77, 2010 | 20 | 2010 |
On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-led Instruction Approach EF Anderson, CE Peters Eurographics 2009 - Education Papers, 7-14, 2009 | 19 | 2009 |
3D-Spieleprogrammierung S Zerbst, O Düvel, E Anderson Markt + Technik, 2003 | 14* | 2003 |
Educating Technophile Artists: Experiences from a highly successful computer animation undergraduate programme P Comninos, L McLoughlin, EF Anderson ACM SIGGRAPH ASIA 2009 Educators Program, 1-8, 2009 | 13 | 2009 |
Off-line evolution of behaviour for autonomous agents in real-time computer games EF Anderson Parallel Problem Solving from Nature—PPSN VII, 689-699, 2002 | 13 | 2002 |
Randomly Generated 3D Environments for Serious Games J Noghani, F Liarokapis, EF Anderson VS-GAMES 2010: Second International Conference on Games and Virtual Worlds …, 2010 | 12 | 2010 |
A npc behaviour definition system for use by programmers and designers EF Anderson CGAIDE 2004 5th Game-On International Conference on Computer Games …, 2004 | 12 | 2004 |
Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture J Noghani, EF Anderson, F Liarokapis VAST2012: The 13th International Symposium on Virtual Reality, Archaeology …, 2012 | 9 | 2012 |
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language EF Anderson Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008 | 9 | 2008 |