Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality F Lu, S Davari, L Lisle, Y Li, DA Bowman 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020 | 79 | 2020 |
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments HN Liang, F Lu, Y Shi, V Nanjappan, K Papangelis Future Generation Computer Systems 95, 855-866, 2019 | 72 | 2019 |
User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments V Nanjappan, HN Liang, F Lu, K Papangelis, Y Yue, KL Man Human-centric Computing and Information Sciences 8 (1), 1-16, 2018 | 48 | 2018 |
Target Selection in Head-Mounted Display Virtual Reality Environments. D Yu, HN Liang, F Lu, V Nanjappan, K Papangelis, W Wang J. Univers. Comput. Sci. 24 (9), 1217-1243, 2018 | 31 | 2018 |
Gaze direction visualization techniques for collaborative wide-area model-free augmented reality Y Li, F Lu, WS Lages, D Bowman Symposium on spatial user interaction, 1-11, 2019 | 27 | 2019 |
Evaluating engagement level and analytical support of interactive visualizations in virtual reality environments F Lu, D Yu, HN Liang, W Chen, K Papangelis, NM Ali 2018 IEEE international symposium on mixed and augmented reality (ISMAR …, 2018 | 27 | 2018 |
Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented Reality F Lu, Y Xu Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 25 | 2022 |
Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality F Lu, S Davari, D Bowman 🏆 Proceedings of the 2021 ACM Symposium on Spatial User Interaction, 1-11, 2021 | 25 | 2021 |
Effect of collaboration mode and position arrangement on immersive analytics tasks in virtual reality: a pilot study L Chen, HN Liang, F Lu, J Wang, W Chen, Y Yue Applied Sciences 11 (21), 10473, 2021 | 25 | 2021 |
Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses F Lu, DA Bowman 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 768-777, 2021 | 25 | 2021 |
Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) F Lu, DA Bowman IEEE Computer Society, Los Alamitos, CA, USA, 768-777, 2021 | 23 | 2021 |
XAIR: A Framework of Explainable AI in Augmented Reality X Xu, A Yu, TR Jonker, K Todi, F Lu, X Qian, JM Evangelista Belo, T Wang, ... 🏆 Proceedings of the 2023 CHI Conference on Human Factors in Computing …, 2023 | 22 | 2023 |
VRMController: An input device for navigation activities in virtual reality environments HN Liang, Y Shi, F Lu, J Yang, K Papangelis Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum …, 2016 | 22 | 2016 |
Validating the benefits of glanceable and context-aware augmented reality for everyday information access tasks S Davari, F Lu, DA Bowman 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 436-444, 2022 | 19 | 2022 |
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices L Chen, HN Liang, F Lu, K Papangelis, KL Man, Y Yue Human-centric Computing and Information Sciences 10 (1), 47, 2020 | 16 | 2020 |
Effect of display platforms on spatial knowledge acquisition and engagement: An evaluation with 3D geometry visualizations F Lu, V Nanjappan, P Parsons, L Yu, HN Liang Journal of Visualization 26 (3), 667-686, 2023 | 15 | 2023 |
Occlusion Management Techniques for Everyday Glanceable AR Interfaces S Davari, F Lu, DA Bowman IEEE Workshop on Everyday Virtual Reality (WEVR), 324-330, 2020 | 11 | 2020 |
Clean the ocean: An immersive vr experience proposing new modifications to go-go and wim techniques L Lisle, F Lu, S Davari, IA Tahmid, A Giovannelli, C Llo, L Pavanatto, ... 🥇 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts …, 2022 | 9 | 2022 |
[DC] Glanceable AR: Towards an Always-on Augmented Reality Future F Lu 2021 IEEE Conference on Virtual Reality, 2021 | 5 | 2021 |
Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality S Davari, Y Li, L Lisle, F Lu, L Zhang, L Blustein, X Feng, B Gabaldon, ... 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1405-1406, 2019 | 5 | 2019 |