Game-based learning and Gamification to promote engagement and motivation in medical learning contexts E Pesare, T Roselli, N Corriero, V Rossano Smart Learning Environments 3 (5), 2016 | 185 | 2016 |
Digitally enhanced assessment in virtual learning environments E Pesare, T Roselli, V Rossano, P Di Bitonto Journal of Visual Languages & Computing, 2015 | 41 | 2015 |
Training and learning in e-health using the gamification approach: The trainer interaction P Di Bitonto, N Corriero, E Pesare, V Rossano, T Roselli Universal Access in Human-Computer Interaction. Aging and Assistive …, 2014 | 31 | 2014 |
Engagement in social learning: Detecting engagement in online communities of practice E Pesare, T Roselli, V Rossano Advances in Human Factors, Business Management, Training and Education …, 2017 | 13 | 2017 |
Smart learning environments using social network, gamification and recommender system approaches in e-health contexts P Di Bitonto, E Pesare, V Rossano, T Roselli Smart education and smart e-learning, 491-500, 2015 | 12 | 2015 |
Game-based learning and Gamification to promote engagement and motivation in medical learning contexts. Smart Learn. Environ. 3, 5 E Pesare, T Roselli, N Corriero, V Rossano | 10 | 2016 |
Simulations of clinical cases for learning in e-health N Corriero, P Di Bitonto, T Roselli, V Rossano, E Pesare International Journal of Information and Education Technology 4 (4), 378, 2014 | 8 | 2014 |
Are computer adaptive tests suitable for assessment in MOOCs V Rossano, E Pesare, T Roselli Journal of e-Learning and Knowledge Society 13 (3), 2017 | 6 | 2017 |
Visualizing student engagement in e-learning environment VR Enrica Pesare, Teresa Roselli Journal of Visual Languages and and Sentient Systems 2, 26-33, 2016 | 5* | 2016 |
Intelligent Agent and Virtual Game to support education in e-health E Pesare, T Roselli, V Rossano 21st International Conference on Distributed Multimedia Systems, 2015 | 5 | 2015 |
Veronica rossano pada tahun 2015 dari department of computer science E Pesare, T Roselli, N Corriero University of Bari dengan judul †œGame-based learning and Gamification …, 0 | 5 | |
A knowledge management service for e-health F Berni, N Corriero, E Pesare, V Rossano, T Roselli ICERI2013 Proceedings, 488-493, 2013 | 4 | 2013 |
Game-based learning and gamification to promote engagement and motivation in medical learning contexts. Smart Learning Environments, 3 (5), 1-21 E Pesare, R Teresa, C Nicola, R Veronica | 3 | 2016 |
Smart Learning environments for social learning E Pesare Proceedings of the 30th Annual ACM Symposium on Applied Computing, 273-274, 2015 | 3 | 2015 |
Computer adaptive test per la valutazione dell'apprendimento nell'e-learning V ROSSANO, E PESARE, T ROSELLI Design the Future!, 382-391, 2016 | | 2016 |
Dashboard per il monitoraggio delle attività in ambienti di e-learning E Gentile, E Pesare, P Plantamura, T Roselli, V Rossano MONDO DIGITALE 15 (64), 2016 | | 2016 |
Smart Learning Environments P Di Bitonto, E Pesare, V Rossano, T Roselli | | 2015 |
Recommender Systems in Distance Learning Environments P Di Bitonto, E Pesare, T Roselli, V Rossano A Grid Based Collaborative Distributed System for E-Learning Design and …, 2015 | | 2015 |
Giochi per l'empowerment del paziente: report di esperienze V Rossano, T Roselli, E Pesare, E Frezza, E Piccinno Proceedings della Multiconferenza EMEMITALIA2015, 2015 | | 2015 |
Smart Learning Environment per l’empowerment del paziente P Di Bitonto, E Pesare, T Roselli, V Rossano Mondo Digitale 14 (58), 2015 | | 2015 |