Emancipation, equality and education: Rancière's critique of Bourdieu and the question of performativity C Pelletier Discourse: Studies in the cultural politics of education 30 (2), 137-150, 2009 | 156 | 2009 |
Continuing professional development in ICT for teachers: A literature review C Daly, N Pachler, C Pelletier Becta, 2009 | 116 | 2009 |
Games and learning: What’s the connection C Pelletier International Journal of Learning and Media 1 (1), 83-101, 2009 | 100 | 2009 |
Learning to play in digital games C Pelletier, M Oliver Learning, media and technology 31 (4), 329-342, 2006 | 73 | 2006 |
The Experiences of International Students in UK Higher Education: a review of unpublished research D Leonard, C Pelletier, L Morley UKCOSA: The Council for International Education, 2003 | 62 | 2003 |
The uses of literacy in studying computer games: Comparing students' oral and visual representations of games. C Pelletier English Teaching: Practice and Critique 4 (1), 40-59, 2005 | 57 | 2005 |
Rancière and the poetics of the social sciences C Pelletier International Journal of Research & Method in Education 32 (3), 267-284, 2009 | 55 | 2009 |
Gaming in context: How young people construct their gendered identities in playing and making games C Pelletier | 48 | 2008 |
Playful simulations rather than serious games: medical simulation as a cultural practice C Pelletier, R Kneebone Games and Culture 11 (4), 365-389, 2016 | 36 | 2016 |
Game design as textual poaching: media literacy, creativity and game-making C Pelletier, A Burn, D Buckingham E-learning and Digital Media 7 (1), 90-107, 2010 | 36 | 2010 |
Studying games in school: a framework for media education C Pelletier DIGRA, 2005 | 34 | 2005 |
Reconsidering ‘ethics’ and ‘quality’in healthcare research: the case for an iterative ethical paradigm FA Stevenson, W Gibson, C Pelletier, V Chrysikou, S Park BMC medical ethics 16, 1-9, 2015 | 33 | 2015 |
Activity theory and learning from digital games: implications for game design M Oliver, C Pelletier Proceedings of Digital Generations: Children, young people and new media, 67-92, 2004 | 33 | 2004 |
Reconfiguring Interactivity, Agency and Pleasure in the Education and Computer Games Debate—Using Žižek's Concept of Interpassivity to Analyse Educational Play C Pelletier E-Learning and Digital Media 2 (4), 317-326, 2005 | 32 | 2005 |
No time or place for universal teaching: The ignorant schoolmaster and contemporary work on pedagogy C Pelletier Jacques Rancière and the contemporary scene, 99-116, 2012 | 26 | 2012 |
The experiences of international students in UK higher education: A review of unpublished research C Pelletier Retrieved June 1, 2005, 2003 | 26 | 2003 |
Activity theory and learning from digital games: developing an analytical methodology M Oliver, C Pelletier Digital Generations, 67-88, 2013 | 25 | 2013 |
Politics of Production: Videogames 10 years after Games of Empire EL Hammar, L de Wildt, S Mukherjee, C Pelletier Games and Culture 16 (3), 287-293, 2021 | 23 | 2021 |
Deconstructing the co-production ideal: Dilemmas of knowledge and representation in a co-design project with people with intellectual disabilities D Chinn, C Pelletier Journal of Intellectual & Developmental Disability 45 (4), 326-336, 2020 | 23 | 2020 |
The things we learned on Liberty Island: Designing games to help people become competent game players M Oliver, C Pelletier | 22 | 2005 |