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Daniel Riha
Daniel Riha
在 cuni.cz 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
Single-centre study of hip fractures in Prague, Czech Republic, 1997–2007
J Skála-Rosenbaum, J Bartoníček, D Říha, P Waldauf, V Džupa
International Orthopaedics 35, 587-593, 2011
302011
Internal fixation of pertrochanteric fractures using DHS with a two-hole side-plate
D Říha, J Bartoníček
International orthopaedics 34, 877-882, 2010
252010
Digital memories: Exploring critical issues
A Maj, D Riha
Inter-Disciplinary Press, 2009
212009
Subsequent contralateral hip fractures: can at-risk patients be identified? An observational study of 5,102 patients
J Skála-Rosenbaum, V Džupa, R Bartoška, D Říha, P Waldauf, V Báča
International Orthopaedics 39, 755-760, 2015
182015
New media and the politics of online communities
A Mousoutzanis, D Riha
BRILL, 2020
112020
Cutscenes in computer games as an information system
D Říha
Design, User Experience, and Usability. User Experience Design for Diverse …, 2014
112014
The Real and the Virtual: Critical Issues in Cybercultures
D Riha, A Maj
BRILL, 2020
102020
(New) media and representations of the past
M Pogacar
Digital memories: Exploring critical issues, 23-31, 2009
82009
Visual analysis of emotions using ai image-processing software: possible male/female differences between the emotion pairs “neutral”–“fear” and “pleasure”–“pain”
H Prossinger, T Hladky, J Binter, S Boschetti, D Riha
Proceedings of the 14th PErvasive Technologies Related to Assistive …, 2021
72021
Exploring the pathways of adaptation: Avatar 3D animation procedures and virtual reality arenas in research of human courtship behaviour and sexual reactivity in psychological …
J Binter, K Klapilová, T Zikánová, T Nilsson, K Bártová, L Krejčová, ...
Virtual worlds: The virtual reality and augmented reality intersections, 35-44, 2016
72016
Implementace prostředí neimerzivní virtuální reality v rámci “Kunst am Bau”
D Říha
Konference Alternativní metody výuky 2006, 2006
62006
Determination of “Neutral”–“Pain”,“Neutral”–“Pleasure”, and “Pleasure”–“Pain” Affective State Distances by Using AI Image Analysis of Facial Expressions
H Prossinger, T Hladký, S Boschetti, D Říha, J Binter
Technologies 10 (4), 75, 2022
42022
Use of virtual reality and human-computer interface for diagnostic and treatment purposes in human sexuality research
D Říha, K Bártová, J Binter
Design, User Experience, and Usability: Technological Contexts: 5th …, 2016
42016
The 3-D virtual library as a value-added library service
D Riha
Emerging Practices in Cyberculture and Social Networking, 119-134, 2010
42010
Emerging Practices in Cyberculture and Social Networking
D Riha, A Maj
Rodopi, 2010
32010
Are Patterns Game for Our Brain? AI Identifies Individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random …
S Boschetti, H Prossinger, T Hladký, D Říha, L Příplatová, R Kopecký, ...
International Conference on Human-Computer Interaction, 151-161, 2023
22023
Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video Game
H Prossinger, J Binter, T Hladký, D Říha
International Conference on Human-Computer Interaction, 258-265, 2021
22021
Videogame Cultures and the Future of Interactive Entertainment
D Riha
BRILL, 2020
22020
A Warning: Potential Damages Induced by Playing XR Games
J Binter, D Říha, H Prossinger
HCI in Games: Second International Conference, HCI-Games 2020, Held as Part …, 2020
22020
Exploring videogames: Culture, design and identity
N Webber, D Riha
Brill, 2019
22019
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