Single-centre study of hip fractures in Prague, Czech Republic, 1997–2007 J Skála-Rosenbaum, J Bartoníček, D Říha, P Waldauf, V Džupa International Orthopaedics 35, 587-593, 2011 | 30 | 2011 |
Internal fixation of pertrochanteric fractures using DHS with a two-hole side-plate D Říha, J Bartoníček International orthopaedics 34, 877-882, 2010 | 25 | 2010 |
Digital memories: Exploring critical issues A Maj, D Riha Inter-Disciplinary Press, 2009 | 21 | 2009 |
Subsequent contralateral hip fractures: can at-risk patients be identified? An observational study of 5,102 patients J Skála-Rosenbaum, V Džupa, R Bartoška, D Říha, P Waldauf, V Báča International Orthopaedics 39, 755-760, 2015 | 18 | 2015 |
New media and the politics of online communities A Mousoutzanis, D Riha BRILL, 2020 | 11 | 2020 |
Cutscenes in computer games as an information system D Říha Design, User Experience, and Usability. User Experience Design for Diverse …, 2014 | 11 | 2014 |
The Real and the Virtual: Critical Issues in Cybercultures D Riha, A Maj BRILL, 2020 | 10 | 2020 |
(New) media and representations of the past M Pogacar Digital memories: Exploring critical issues, 23-31, 2009 | 8 | 2009 |
Visual analysis of emotions using ai image-processing software: possible male/female differences between the emotion pairs “neutral”–“fear” and “pleasure”–“pain” H Prossinger, T Hladky, J Binter, S Boschetti, D Riha Proceedings of the 14th PErvasive Technologies Related to Assistive …, 2021 | 7 | 2021 |
Exploring the pathways of adaptation: Avatar 3D animation procedures and virtual reality arenas in research of human courtship behaviour and sexual reactivity in psychological … J Binter, K Klapilová, T Zikánová, T Nilsson, K Bártová, L Krejčová, ... Virtual worlds: The virtual reality and augmented reality intersections, 35-44, 2016 | 7 | 2016 |
Implementace prostředí neimerzivní virtuální reality v rámci “Kunst am Bau” D Říha Konference Alternativní metody výuky 2006, 2006 | 6 | 2006 |
Determination of “Neutral”–“Pain”,“Neutral”–“Pleasure”, and “Pleasure”–“Pain” Affective State Distances by Using AI Image Analysis of Facial Expressions H Prossinger, T Hladký, S Boschetti, D Říha, J Binter Technologies 10 (4), 75, 2022 | 4 | 2022 |
Use of virtual reality and human-computer interface for diagnostic and treatment purposes in human sexuality research D Říha, K Bártová, J Binter Design, User Experience, and Usability: Technological Contexts: 5th …, 2016 | 4 | 2016 |
The 3-D virtual library as a value-added library service D Riha Emerging Practices in Cyberculture and Social Networking, 119-134, 2010 | 4 | 2010 |
Emerging Practices in Cyberculture and Social Networking D Riha, A Maj Rodopi, 2010 | 3 | 2010 |
Are Patterns Game for Our Brain? AI Identifies Individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random … S Boschetti, H Prossinger, T Hladký, D Říha, L Příplatová, R Kopecký, ... International Conference on Human-Computer Interaction, 151-161, 2023 | 2 | 2023 |
Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video Game H Prossinger, J Binter, T Hladký, D Říha International Conference on Human-Computer Interaction, 258-265, 2021 | 2 | 2021 |
Videogame Cultures and the Future of Interactive Entertainment D Riha BRILL, 2020 | 2 | 2020 |
A Warning: Potential Damages Induced by Playing XR Games J Binter, D Říha, H Prossinger HCI in Games: Second International Conference, HCI-Games 2020, Held as Part …, 2020 | 2 | 2020 |
Exploring videogames: Culture, design and identity N Webber, D Riha Brill, 2019 | 2 | 2019 |