Why video game genres fail: A classificatory analysis RI Clarke, JH Lee, N Clark Games and Culture 12 (5), 445-465, 2017 | 197 | 2017 |
Facet analysis of video game genres JH Lee, N Karlova, RI Clarke, K Thornton, A Perti iConference 2014 Proceedings, 2014 | 120* | 2014 |
Empirical evaluation of metadata for video games and interactive media JH Lee, RI Clarke, A Perti Journal of the Association for Information Science and Technology 66 (12 …, 2015 | 67 | 2015 |
Empirical evaluation of metadata for video games and interactive media JH Lee, RI Clarke, A Perti Journal of the Association for Information Science and Technology 66 (12 …, 2015 | 67 | 2015 |
Developing a video game metadata schema for the Seattle Interactive Media Museum JH Lee, JT Tennis, RI Clarke, M Carpenter International Journal on Digital Libraries 13 (2), 105-117, 2013 | 58 | 2013 |
A conceptual model for video games and interactive media J Jett, S Sacchi, JH Lee, RI Clarke Journal of the Association for Information Science and Technology 67 (3 …, 2016 | 54 | 2016 |
Design thinking RI Clarke ALA Neal-Schuman, 2019 | 51 | 2019 |
Toward a Design Epistemology for Librarianship RI Clarke The Library Quarterly 88 (1), 41-59, 2018 | 50 | 2018 |
Metadata for diversity: Identification and implications of potential access points for diverse library resources RI Clarke, S Schoonmaker Journal of Documentation 76 (1), 173-196, 2019 | 37 | 2019 |
Design thinking and methods in library practice and graduate library education RI Clarke, S Amonkar, A Rosenblad Journal of Librarianship and Information Science 52 (3), 749-763, 2020 | 32 | 2020 |
Breaking Records: The History of Bibliographic Records and Their Influence in Conceptualizing Bibliographic Data RI Clarke Cataloging & Classification Quarterly 53 (3-4), 286-302, 2015 | 31 | 2015 |
A qualitative investigation of users’ discovery, access, and organization of video games as information objects JH Lee, RI Clarke, S Rossi Journal of Information Science 42 (6), 833-850, 2016 | 26 | 2016 |
How we done it good: Research through design as a legitimate methodology for librarianship RI Clarke Library & Information Science Research 40 (3-4), 255-261, 2018 | 25 | 2018 |
Understanding Appeals of Video Games for Readers’ Advisory and Recommendation JH Lee, RI Clarke, H Cho, T Windleharth Reference & User Services Quarterly 57 (2), 127-139, 2017 | 17 | 2017 |
Transitioning from the MLS to the MLD: Integrating Design Thinking and Philosophy into Library and Information Science Education RI Clarke, S Bell Re-envisioning the MLS: Perspectives on the Future of Library and …, 2018 | 15 | 2018 |
Relationships among video games: Existing standards and new definitions JH Lee, RI Clarke, S Sacchi, J Jett Proceedings of the American Society for Information Science and Technology …, 2014 | 15 | 2014 |
The Critical Catalog: Library Information Systems, Tricksterism, and Social Justice RI Clarke, S Schoonmaker Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 13 | 2020 |
Preservation of Mixed-Format Archival Collections: A Case Study of the Ann Getty Fashion Collection at the Fashion Institute of Design and Merchandising R Clarke The American Archivist 72 (1), 185-196, 2009 | 13 | 2009 |
Library Classification Systems in the US: Basic Ideas and Examples RI Clarke Cataloging & Classification Quarterly 59 (2-3), 203-224, 2021 | 12 | 2021 |
It’s not rocket library science: Design epistemology and American librarianship R Clarke University of Washington, 2016 | 12 | 2016 |