An algorithm for three-dimensional mesh generation for arbitrary regions with cracks JB Cavalcante Neto, PA Wawrzynek, MTM Carvalho, LF Martha, ... Engineering with Computers 17, 75-91, 2001 | 133 | 2001 |
Gradient‐based steering for vision‐based crowd simulation algorithms TB Dutra, R Marques, JB Cavalcante‐Neto, CA Vidal, J Pettré Computer graphics forum 36 (2), 337-348, 2017 | 76 | 2017 |
A methodology for adaptive finite element analysis: towards an integrated computational environment GH Paulino, IFM Menezes, JB Cavalcante Neto, LF Martha Computational Mechanics 23, 361-388, 1999 | 60 | 1999 |
Using natural vibrations to guide control for locomotion RF Nunes, JB Cavalcante-Neto, CA Vidal, PG Kry, VB Zordan Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012 | 31 | 2012 |
A back‐tracking procedure for optimization of simplex meshes JB Cavalcante‐Neto, LF Martha, PA Wawrzynek, AR Ingraffea Communications in numerical methods in engineering 21 (12), 711-722, 2005 | 26 | 2005 |
A distributed-memory parallel technique for two-dimensional mesh generation for arbitrary domains MO Freitas, PA Wawrzynek, JB Cavalcante-Neto, CA Vidal, LF Martha, ... Advances in Engineering Software 59, 38-52, 2013 | 20 | 2013 |
Finite element mesh generation for subsurface simulation models AC de Oliveira Miranda, WWM Lira, RC Marques, AMB Pereira, ... Engineering with Computers 31, 305-324, 2015 | 16 | 2015 |
Evolving plastic neuromodulated networks for behavior emergence of autonomous virtual characters Y Nogueira, C F. de Brito, C Vidal, J Cavalcante-Neto Artificial Life Conference Proceedings, 577-584, 2013 | 14 | 2013 |
System model for shooting training based on interactive video, three-dimensional computer graphics and laser ray capture AJML Júnior, GAM Gomes, NAC Junior, AD dos Santos, CA Vidal, ... 2012 14th Symposium on Virtual and Augmented Reality, 254-260, 2012 | 14 | 2012 |
Simulation of genetic inheritance in the generation of virtual characters RCC Vieira, CA Vidal, JB Cavalcante-Neto 2010 IEEE Virtual Reality Conference (VR), 119-126, 2010 | 13 | 2010 |
Tunable robustness: An artificial contact strategy with virtual actuator control for balance DB da Silva, RF Nunes, CA Vidal, JB Cavalcante‐Neto, PG Kry, ... Computer Graphics Forum 36 (8), 499-510, 2017 | 12 | 2017 |
Three-dimensional face caricaturing by anthropometric distortions RCC Vieira, CA Vidal, JB Cavalcante-Neto 2013 XXVI Conference on Graphics, Patterns and Images, 163-170, 2013 | 12 | 2013 |
A three-dimensional adaptive mesh generation approach using geometric modeling with multi-regions and parametric surfaces ACO Miranda, WWM Lira, JB Cavalcante-Neto, RA Sousa, LF Martha Journal of computing and information science in engineering 13 (2), 021002, 2013 | 12 | 2013 |
A biologically inspired generation of virtual characters RCC Vieira, CA Vidal, JB Cavalcante-Neto Proceedings of the 2008 ACM symposium on Applied computing, 1218-1224, 2008 | 12 | 2008 |
Crabge: Um motor gráfico customizável, expansível e portável para aplicações de realidade virtual JGR Maia, JB Cavalcante-Neto, CA Vidal Proceedings of the VI Symposium on Virtual Reality, SVR2003 1, 3-14, 2003 | 11 | 2003 |
An emotional virtual character: A deep learning approach with reinforcement learning G Gomes, CA Vidal, JBC Neto, YLB Nogueira 2019 21st Symposium on Virtual and Augmented Reality (SVR), 223-231, 2019 | 10 | 2019 |
On the development of an autonomous agent for a 3d first-person shooter game using deep reinforcement learning PBS Serafim, YLB Nogueira, C Vidal, J Cavalcante-Neto 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment …, 2017 | 10 | 2017 |
Parallel generation of meshes with cracks using binary spatial decomposition MO Freitas, PA Wawrzynek, JB Cavalcante-Neto, CA Vidal, BJ Carter, ... Engineering with Computers 32, 655-674, 2016 | 10 | 2016 |
Uma Ferramenta de Autoria de Ambientes Virtuais Adaptável a Diferentes Motores Gráficos CA Vidal, GAM Gomes, G Mendonça, H Gomes, J Cavalcante Simpósio De Realidade Virtual 7, 15-26, 2004 | 10 | 2004 |
Towards playing a 3d first-person shooter game using a classification deep neural network architecture PBS Serafim, YLB Nogueira, CA Vidal, JBC Neto 2017 19th Symposium on Virtual and Augmented Reality (SVR), 120-126, 2017 | 9 | 2017 |