S-buffer: Sparsity-aware Multi-fragment Rendering. A Vasilakis, I Fudos Eurographics (short papers), 101-104, 2012 | 40 | 2012 |
Depth-fighting aware methods for multifragment rendering AA Vasilakis, I Fudos IEEE transactions on visualization and computer graphics 19 (6), 967-977, 2012 | 30 | 2012 |
k+-buffer: fragment synchronized k-buffer AA Vasilakis, I Fudos Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014 | 27 | 2014 |
Skeleton-based Rigid Skinning for Character Animation. A Vasilakis, I Fudos GRAPP 9, 302-308, 2009 | 24 | 2009 |
Rayground: An Online Educational Tool for Ray Tracing. N Vitsas, A Gkaravelis, AA Vasilakis, K Vardis, G Papaioannou Eurographics (Education Papers), 1-8, 2020 | 23 | 2020 |
Integrating an openEHR-based personalized virtual model for the ageing population within HBase S Kalogiannis, K Deltouzos, EI Zacharaki, A Vasilakis, K Moustakas, ... BMC medical informatics and decision making 19, 1-15, 2019 | 22 | 2019 |
-buffer: An Efficient, Memory-Friendly and Dynamic -buffer Framework AA Vasilakis, G Papaioannou, I Fudos IEEE transactions on visualization and computer graphics 21 (6), 688-700, 2015 | 22 | 2015 |
Direct rendering of Boolean combinations of self-trimmed surfaces J Rossignac, I Fudos, A Vasilakis Computer-Aided Design 45 (2), 288-300, 2013 | 22 | 2013 |
Fast radius search exploiting ray-tracing frameworks I Evangelou, G Papaioannou, K Vardis, AA Vasilakis Journal of Computer Graphics Techniques Vol 10 (1), 25-48, 2021 | 21 | 2021 |
A multiview and multilayer approach for interactive ray tracing K Vardis, AA Vasilakis, G Papaioannou Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics …, 2016 | 20 | 2016 |
A survey of multifragment rendering AA Vasilakis, K Vardis, G Papaioannou Computer graphics forum 39 (2), 623-642, 2020 | 18 | 2020 |
Adaptive compression of animated meshes by exploiting orthogonal iterations AS Lalos, AA Vasilakis, A Dimas, K Moustakas The Visual Computer 33, 811-821, 2017 | 15 | 2017 |
Pose partitioning for multi‐resolution segmentation of arbitrary mesh animations A A. Vasilakis, I Fudos Computer Graphics Forum 33 (2), 293-302, 2014 | 12 | 2014 |
Illumination‐Guided Furniture Layout Optimization N Vitsas, G Papaioannou, A Gkaravelis, AA Vasilakis Computer Graphics Forum 39 (2), 291-301, 2020 | 11 | 2020 |
GPU rigid skinning based on a refined skeletonization method AA Vasilakis, I Fudos Computer Animation and Virtual Worlds 22 (1), 27-46, 2011 | 10 | 2011 |
Remote Teaching Advanced Rendering Topics Using the Rayground Platform AA Vasilakis, G Papaioannou, N Vitsas, A Gkaravelis IEEE computer graphics and applications 41 (5), 99-103, 2021 | 7 | 2021 |
Z-fighting aware depth peeling AA Vasilakis, I Fudos ACM SIGGRAPH 2011 Posters, 1-1, 2011 | 7 | 2011 |
DIRT: deferred image-based ray tracing. K Vardis, AA Vasilakis, G Papaioannou High Performance Graphics, 63-73, 2016 | 6 | 2016 |
Variable k-buffer using Importance Maps. AA Vasilakis, K Vardis, G Papaioannou, K Moustakas Eurographics (Short Papers), 21-24, 2017 | 5 | 2017 |
PPS: pose-to-pose skinning of animated meshes AA Vasilakis, I Fudos, G Antonopoulos Proceedings of the 33rd Computer Graphics International, 53-56, 2016 | 5 | 2016 |