The impact of gamification in educational settings on student learning outcomes: A meta-analysis R Huang, AD Ritzhaupt, M Sommer, J Zhu, A Stephen, N Valle, ... Educational Technology Research and Development 68, 1875-1901, 2020 | 292 | 2020 |
A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes AD Ritzhaupt, R Huang, M Sommer, J Zhu, A Stephen, N Valle, ... Educational Technology Research and Development 69 (5), 2493-2522, 2021 | 41 | 2021 |
Investigation of the Validity Evidence of the Information Literacy Self-Efficacy Scale (ILSES) among Undergraduate Students. M Sommer, AM Kohnen, AD Ritzhaupt, J Hampton Communications in Information Literacy 15 (1), 1-23, 2021 | 19 | 2021 |
A study of middle school students’ online credibility assessments: Challenges and possibilities AM Kohnen, GE Mertens, K Dawson, J Hampton, D Fu Research in the Teaching of English 56 (1), 33-59, 2021 | 15 | 2021 |
Understanding students' computational thinking through cognitive interviews: A learning trajectory-based analysis F Luo, M Israel, R Liu, W Yan, B Gane, J Hampton Proceedings of the 51st ACM technical symposium on computer science …, 2020 | 8 | 2020 |
The impact of gamification in educational settings on student learning outcomes: a meta-analysis. Education Tech Research Dev 68, 1875–1901 R Huang, AD Ritzhaupt, M Sommer, J Zhu, A Stephen, N Valle, ... | 4 | 2020 |
Engaging students via synchronous peer feedback in a technology-enhanced learning environment S Cheng, L., Hampton, J., & Kumar Journal of Research on Technology and Education, 2022 | 3* | 2022 |
Trends and Priorities of Educational Technology Research: A Delphi Study X Wang, J Hampton, AD Ritzhaupt, K Dawson Contemporary Educational Technology 14 (4), ep383, 2022 | 1 | 2022 |
Instructional Elements in an Online Information Literacy Open Educational Resource (OER) and Their Influence on Learner Achievement, Satisfaction and Self-Efficacy. M Sommer, AD Ritzhaupt, A Kohnen, J Hampton Journal of Information Literacy 16 (1), 70-90, 2022 | | 2022 |
Experiences of Video Game Play and Subreddit Communities on Self-Reported Well-Being and Resilience during Covid-19: A Phenomenological Study of Animal Crossing: New Horizons J Hampton University of Florida, 2022 | | 2022 |