A new stochastic cellular automata model for traffic flow simulation with drivers’ behavior prediction M Zamith, RCP Leal-Toledo, E Clua, EM Toledo, GVP de Magalhães Journal of computational science 9, 51-56, 2015 | 57 | 2015 |
Automatic dynamic task distribution between cpu and gpu for real-time systems M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ... 2008 11th IEEE International Conference on Computational Science and …, 2008 | 51 | 2008 |
A neighborhood grid data structure for massive 3d crowd simulation on gpu M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó 2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009 | 46 | 2009 |
Supermassive crowd simulation on gpu based on emergent behavior EB Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ... Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008 | 39 | 2008 |
An architecture for game interaction using mobile M Joselli, JR Da Silva, M Zamith, E Clua, M Pelegrino, E Mendonça, ... 2012 IEEE International Games Innovation Conference, 1-5, 2012 | 32 | 2012 |
An adaptative game loop architecture with automatic distribution of tasks between cpu and gpu M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ... Computers in Entertainment (CIE) 7 (4), 1-15, 2010 | 32 | 2010 |
A game loop architecture for the gpu used as a math coprocessor in real-time applications MPM Zamith, EWG Clua, A Conci, A Montenegro, RCP Leal-Toledo, ... Computers in Entertainment (CIE) 6 (3), 1-19, 2008 | 30 | 2008 |
A bidimensional data structure and spatial optimization for supermassive crowd simulation on gpu EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ... Computers in Entertainment (CIE) 7 (4), 1-15, 2010 | 28 | 2010 |
An architeture with automatic load balancing for real-time simulation and visualization systems M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ... JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010 | 27 | 2010 |
Performance evaluation of optimized implementations of finite difference method for wave propagation problems on gpu architecture D Brandao, M Zamith, E Clua, A Montenegro, A Bulcão, D Madeira, ... 2010 22nd International Symposium on Computer Architecture and High …, 2010 | 19 | 2010 |
A distributed architecture for mobile digital games based on cloud computing M Zamith, M Joselli, EWG Clua, A Montenegro, RCP Leal-Toledo, ... 2011 Brazilian Symposium on Games and Digital Entertainment, 79-88, 2011 | 18 | 2011 |
The gpu used as a math co-processor in real time applications M Zamith, E Clua, P Pagliosa, A Conci, A Montenegro, L Valente Proceedings of the VI Brazilian Symposium on Computer Games and Digital …, 2007 | 17 | 2007 |
A flocking boids simulation and optimization structure for mobile multicore architectures M Joselli, EB Passos, JRS Junior, M Zamith, E Clua, E Soluri, ... | 16 | 2012 |
An architecture with automatic load balancing and distribution for digital games M Joselli, M Zamith, EWG Clua, A Montenegro, RCP Leal-Toledo, ... 2010 Brazilian Symposium on Games and Digital Entertainment, 59-70, 2010 | 15 | 2010 |
Parallel processing between GPU and CPU: Concepts in a game architecture MP de Moraes Zamith, EWG Clua, A Conci, A Montenegro, PA Pagliosa, ... Computer Graphics, Imaging and Visualisation (CGIV 2007), 115-120, 2007 | 15 | 2007 |
An architecture for real time fluid simulation using multiple GPUs JRS Junior, M Joselli, M Zamith, M Lage, E Clua, E Soluri XI SBGames, Brasília, 8, 2012 | 13 | 2012 |
A probabilistic cellular automata model for highway traffic simulation M Zamith, RCP Leal-Toledo, M Kischinhevsky, E Clua, D Brandão, ... Procedia Computer Science 1 (1), 337-345, 2010 | 13 | 2010 |
A content adaptation architecture for games M Joselli, JRS Junior, M Zamith, E Clua, E Soluri SBGames. SBC, 2012 | 12 | 2012 |
An architecture for mobile games with cloud computing module M Joselli, M Zamith, J Silva, EWG Clua, B Feijó, R Leal, L Valente, ... SBGames. SBC, 2012 | 10 | 2012 |
Techniques for designing GPGPU games M Joselli, JR da Silva, M Zamith, E Clua, M Pelegrino, E Mendonca, ... 2012 IEEE International Games Innovation Conference, 1-5, 2012 | 9 | 2012 |