Situated learning with online portfolios, classroom websites and Facebook C Shaltry, D Henriksen, ML Wu, WP Dickson TechTrends 57, 20-25, 2013 | 98 | 2013 |
Teachers' experience, attitudes, self-efficacy and perceived barriers to the use of digital game-based learning: A survey study through the lens of a typology of educational … ML Wu Michigan State University, 2015 | 71 | 2015 |
Examining a massive multiplayer online role-playing game as a digital game-based learning platform ML Wu, K Richards, GK Saw Computers in the Schools 31 (1-2), 65-83, 2014 | 67 | 2014 |
Facilitating computational thinking through game design ML Wu, K Richards Edutainment Technologies. Educational Games and Virtual Reality/Augmented …, 2011 | 55 | 2011 |
Reported Methodological Challenges in Empirical Mixed Methods Articles: A Review on JMMR and IJMRA Y Zhou, ML Wu Journal of mixed methods research 16 (1), 47-63, 2022 | 36 | 2022 |
Educational game design as gateway for operationalizing computational thinking skills among middle school students. ML Wu International Education Studies 11 (4), 15-28, 2018 | 25 | 2018 |
Understanding the effectiveness of video-based instruction versus text-based instruction ML Khan, K Richards, ML Wu EdMedia+ Innovate Learning, 3638-3646, 2010 | 14 | 2010 |
The effects of a gamified online course on pre-service teachers’ confidence, intention, and motivation in integrating technology into teaching ML Wu, Y Zhou, L Li Education and Information Technologies 28 (10), 12903-12918, 2023 | 11 | 2023 |
Learning with educational games for the intrepid 21st century learners ML Wu, K Richards Society for Information Technology & Teacher Education International …, 2012 | 9 | 2012 |
Read to enjoy: A case study using popular fiction in an EFL class ML Wu Tamkang University, College of Foreign Languages and Literature, Department …, 2005 | 7 | 2005 |
Globalizing technology education for teachers: The dual challenge of strengthening skills and changing perceptions L Li, T Murnen, Y Zhou, ML Wu, Y Xiong Journal of Technology and Teacher Education 27 (1), 97-116, 2019 | 5 | 2019 |
Massively multiplayer online role-playing games as digital game-based english learning platforms: a study of the effects of digital game play on ESL students’ english use ML Wu, K Richards E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2012 | 5 | 2012 |
Developing a TPACK assessment framework for evaluating teachers’ knowledge and practice to provide ongoing feedback JJ Kang, ML Wu, X Ni, G Li EdMedia+ Innovate Learning, 1980-1983, 2010 | 4 | 2010 |
Facilitating Communication through Interactive Polls and Reminders ML Wu, K Richards Society for Information Technology & Teacher Education International …, 2013 | 3 | 2013 |
Leveraging Partnerships to Support Community-Based Learning in a College of Education DE Dani, ML Wu, SL Hartman, G Kessler, TMG Grey, C Liu, JB Francis Handbook of Research on Adult Learning in Higher Education, 58-89, 2020 | 2 | 2020 |
Connecting Contemporary Learning Theories to the Development and Design of Educational Digital Games: Pedagogical Considerations for the Adoption of Digital Game-Based Learning ML Wu, K Richards Society for Information Technology & Teacher Education International …, 2014 | 2 | 2014 |
Enhancing technology leaders' instructional leadership through a projectbased learning online course ML Wu, L Li, Y Zhou STEM Education 3 (2), 89-102, 2023 | 1 | 2023 |
Challenges of transitioning to teaching in a technology-rich curriculum: A video analysis ML Wu, X Ni, G Li EdMedia+ Innovate Learning, 1883-1888, 2010 | 1 | 2010 |
Navigating Eorzea: A User Experience Analysis of Final Fantasy XIV–and the Impact of Player Satisfaction and Frustrations on Collaborative Learning NELH Maache, Z Huang, ML Wu Society for Information Technology & Teacher Education International …, 2024 | | 2024 |
Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study ML Wu Italian Journal of Educational Technology, 2023 | | 2023 |