Capgras delusion: an interactionist model G Young Consciousness and Cognition 17 (3), 863-876, 2008 | 80 | 2008 |
Are different affordances subserved by different neural pathways? G Young Brain and cognition 62 (2), 134-142, 2006 | 77 | 2006 |
Cyberpsychology: the study of individuals, society and digital technologies MT Whitty John Wiley & Sons, 2016 | 74 | 2016 |
What I won’t do in pixels: Examining the limits of taboo violation in MMORPGs MT Whitty, G Young, L Goodings Computers in human behavior 27 (1), 268-275, 2011 | 74 | 2011 |
Ethics in the virtual world: The morality and psychology of gaming G Young Routledge, 2014 | 60 | 2014 |
Games without frontiers: On the moral and psychological implications of violating taboos within multi-player virtual spaces G Young, MT Whitty Computers in human behavior 26 (6), 1228-1236, 2010 | 46 | 2010 |
Transcending taboos: A moral and psychological examination of cyberspace G Young, M Whitty Routledge, 2012 | 45 | 2012 |
Resolving the gamer’s dilemma: Examining the moral and psychological differences between virtual murder and virtual paedophilia G Young Springer, 2016 | 40 | 2016 |
Violent video games and morality: A meta-ethical approach G Young Ethics and Information Technology 17, 311-321, 2015 | 32 | 2015 |
Enacting taboos as a means to an end; but what end? On the morality of motivations for child murder and paedophilia within gamespace G Young Ethics and Information Technology 15, 13-23, 2013 | 32 | 2013 |
In what sense ‘familiar’? Examining experiential differences within pathologies of facial recognition G Young Consciousness and Cognition 18 (3), 628-638, 2009 | 32 | 2009 |
Should gamespace be a taboo-free zone? Moral and psychological implications for single-player video games G Young, MT Whitty Theory & psychology 21 (6), 802-820, 2011 | 31 | 2011 |
Virtually real emotions and the paradox of fiction: Implications for the use of virtual environments in psychological research G Young Philosophical psychology 23 (1), 1-21, 2010 | 28 | 2010 |
In search of the Cartesian self: An examination of disembodiment within 21st-century communication G Young, MT Whitty Theory & Psychology 20 (2), 209-229, 2010 | 26 | 2010 |
Clarifying" familiarity": Examining differences in the phenomenal experiences of patients suffering from prosopagnosia and capgras delusion G Young Philosophy, Psychiatry, & Psychology 14 (1), 29-37, 2007 | 26 | 2007 |
Bodily knowing: Re-thinking our understanding of procedural knowledge G Young Philosophical Explorations 7 (1), 37-54, 2004 | 21 | 2004 |
A meta-ethical approach to single-player gamespace: Introducing constructive ecumenical expressivism as a means of explaining why moral consensus is not forthcoming G Young Ethics and Information Technology 16, 91-102, 2014 | 19 | 2014 |
On how a child’s awareness of thinking informs explanations of thought insertion G Young Consciousness and cognition 17 (3), 848-862, 2008 | 19 | 2008 |
Fictional immorality and immoral fiction G Young Rowman & Littlefield, 2021 | 17 | 2021 |
Objections to Ostritsch’s argument in “The amoralist challenge to gaming and the gamer’s moral obligation” G Young Ethics and Information Technology 19 (3), 209-219, 2017 | 17 | 2017 |