Generative music in video games: State of the art, challenges, and prospects C Plut, P Pasquier Entertainment Computing 33, 100337, 2020 | 55 | 2020 |
Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect C Plut, P Pasquier 2019 ieee conference on games (cog), 1-8, 2019 | 35 | 2019 |
PreGLAM-MMM: Application and evaluation of affective adaptive generative music in video games C Plut, P Pasquier, J Ens, R Tchemeube Proceedings of the 17th International Conference on the Foundations of …, 2022 | 8 | 2022 |
Evaluating Human-AI Interaction via Usability, User Experience and Acceptance Measures for MMM-C: A Creative AI System for Music Composition. RB Tchemeube, J Ens, C Plut, P Pasquier, M Safi, Y Grabit, JB Rolland IJCAI, 5769-5778, 2023 | 5 | 2023 |
Preglam: A predictive, gameplay-based layered affect model C Plut, P Pasquier, J Ens, R Bougueng IEEE Transactions on Games, 2023 | 5 | 2023 |
The Audience of the Singular CM Plut Simon Fraser University, 2017 | 4 | 2017 |
The IsoVAT corpus: Parameterization of musical features for affective composition C Plut, P Pasquier, J Ens, R Tchemeube Transactions of the International Society for Music Information Retrieval 5 …, 2022 | 1 | 2022 |
Application and evaluation of affective adaptive generative music for video games C Plut Simon Fraser University, 2022 | 1 | 2022 |
JCMS Special Issue of the first Conference on AI Music Creativity C Plut, P Pasquier, A Jordanous Journal of Creative Music Systems 1 (1), 2022 | | 2022 |
Entertainment Computing C Plut, P Pasquier | | |