Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: A meta-analysis of the proteus effect R Ratan, D Beyea, BJ Li, L Graciano Media Psychology 23 (5), 651-675, 2020 | 228 | 2020 |
Investigating moderating roles of goals, reviewer similarity, and self-disclosure on the effect of argument quality of online consumer reviews on attitude formation SY Shin, B Van Der Heide, D Beyea, YN Dai, B Prchal Computers in Human Behavior 76, 218-226, 2017 | 60 | 2017 |
Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games M Foxman, AP Leith, D Beyea, B Klebig, VHH Chen, R Ratan Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 24 | 2020 |
Seeing possibilities for action: Orienting and exploratory behaviors in VR J Lee, A Eden, DR Ewoldsen, D Beyea, S Lee Computers in Human Behavior 98, 158-165, 2019 | 18 | 2019 |
Behavioral demands as behavioral affordances in video games A Eden, DR Ewoldsen, J Lee, D Beyea Video Games, 92-107, 2018 | 18 | 2018 |
Beyond Genre: Classifying Virtual Reality Experiences M Foxman, D Beyea, AP Leith, RA Ratan, VHH Chen, B Klebig IEEE Transactions on Games 14 (3), 466-477, 2021 | 10 | 2021 |
Avatar-based self-influence in a traditional CMC environment. D Beyea, B Van der Heide, D Ewoldsen, A Eden, J Meng Journal of Media Psychology: Theories, Methods, and Applications, 2021 | 9 | 2021 |
A New Meta-Analysis of the Proteus Effect: Studies in VR Find Stronger Effect Sizes D Beyea, R Ratan, Y Lei, H Liu, GE Hales, C Lim PRESENCE: Virtual and Augmented Reality 31, 189-202, 2022 | 7 | 2022 |
Curbing Negativity: Influence of Providing Justifications About Control Over User-Generated Comments on Social Media SY Shin, Y Dai, D Beyea, B Prchal, TW Makki, K Schlafhauser, ... Communication Research 47 (6), 838-859, 2020 | 7 | 2020 |
Avatar-Based Self-Influence in a Text-Based CMC Environment D Beyea Michigan State University, 2019 | 2 | 2019 |
Role-taking as an advocacy strategy for policy reform: A comparative analysis of presentation modes in evoking empathy and willingness to act L Tran, K Lang, N Carcioppolo, D Beyea Games, Learning & Society Conference, Madison, WI, 2014 | 1 | 2014 |