Computer games: Text, narrative and play D Carr Polity, 2006 | 419 | 2006 |
Girl gamers and their relationship with the gaming culture GR Schott, KR Horrell Convergence 6 (4), 36-53, 2000 | 289 | 2000 |
Heavy hero or digital dummy? Multimodal player–avatar relations in Final Fantasy 7 A Burn, G Schott Visual Communication 3 (2), 213-233, 2004 | 113 | 2004 |
Examining the “male, antisocial” stereotype of high computer users G Schott, N Selwyn Journal of Educational Computing Research 23 (3), 291-303, 2000 | 83 | 2000 |
Designing for learning or designing for fun? Setting usability guidelines for mobile educational games S Thomas, G Schott, M Kambouri Learning with mobile devices: A book of papers, 173-181, 2004 | 82 | 2004 |
Situating gaming as a sonic experience: the acoustic ecology of first person shooters M Grimshaw, G Schott Digital Games Research Association (DiGRA), 2007 | 64 | 2007 |
Doing game studies: A multi-method approach to the study of textuality, interactivity and narrative space D Carr, G Schott, A Burn, D Buckingham Media International Australia 110 (1), 19-30, 2004 | 61 | 2004 |
Social play and learning G Schott, M Kambouri Polity Press, 2005 | 48 | 2005 |
Health and digital gaming: The benefits of a community of practice G Schott, D Hodgetts Journal of health psychology 11 (2), 309-316, 2006 | 45 | 2006 |
A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines MN Grimshaw, G Schott International Journal of Computer Games Technology 2008, 1-7, 2007 | 42 | 2007 |
Agency in and around play G Schott Computer games: Text, narrative and play, 133-148, 2006 | 41 | 2006 |
From fan appropriation to industry re-appropriation: the sexual identity of comic superheroes G Schott Journal of Graphic Novels and Comics 1 (1), 17-29, 2010 | 40 | 2010 |
Moving between the spectral and material plane: Interactivity in social play with computer games G Schott, M Kambouri Convergence 9 (3), 41-55, 2003 | 37 | 2003 |
That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both GR Schott Digital Games Research Association Conference (DiGRA) 14 (1), 1-10, 2017 | 33 | 2017 |
Violent Games G Schott Bloomsbury Publishing, 2016 | 31 | 2016 |
Feedback-based gameplay metrics: measuring player experience via automatic visual analysis R Marczak, J van Vught, G Schott, LE Nacke Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012 | 30 | 2012 |
The relational self-concept scale: A context-specific self-report measure for adolescents GR Schott, W Bellin Adolescence 36 (141), 85, 2001 | 29 | 2001 |
Fan-art as a function of agency in Oddworld fan-culture G Schott, A Burn Videogames and art, 238-254, 2007 | 26 | 2007 |
Textuality in video games D Carr, A Burn, G Schott, D Buckingham Proceedings of DiGRA 2003 Conference: Level Up, 2003 | 21 | 2003 |
Art (re) production as an expression of collective agency within Oddworld Fan-culture G Schott, A Burn Works & Days, Capitalizing on Play: Politicized Readings of the Computer …, 2004 | 19 | 2004 |